WebGl2RenderContext: fix some indentation.
If we fix all the indentation at once, it will permanently mess up the diff. Git will see that the new line 4544 matches the old line 3773, and conclude that it got moved 800 lines down.
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@@ -3770,6 +3770,7 @@ abstract WebGL2RenderContext(Dynamic) from Dynamic to Dynamic
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__tempPointer.set(srcData, srcOffset);
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this.bufferData(target, size, __tempPointer, usage);
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}
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#if !lime_webgl
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public inline function bufferSubData(target:Int, offset:Int, srcData:ArrayBufferView, srcOffset:Int = 0, ?length:Int):Void
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#else
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