Expose audio pitch support in Lime legacy (thanks @PaulGene)
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@@ -40,6 +40,7 @@ public:
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virtual double setPosition(const float &inFloat) = 0;
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virtual void stop() = 0;
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virtual void setTransform(const SoundTransform &inTransform) = 0;
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virtual void setPitch(const float &inFloat) = 0;
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virtual double getDataPosition() { return 0.0; }
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virtual bool needsData() { return false; }
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