Expose audio pitch support in Lime legacy (thanks @PaulGene)
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@@ -43,6 +43,7 @@ namespace nme
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virtual bool update() = 0;
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virtual void setTransform(const SoundTransform &inTransform) = 0;
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virtual void setPitch(const float &inFloat) = 0;
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virtual double getPosition() = 0;
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virtual double setPosition(const float &inFloat) = 0;
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virtual double getLeft() = 0;
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