Fix alpha point and offset in image copyPixels (fix openfl/openfl#1707)
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@@ -287,7 +287,6 @@ class ImageDataUtil {
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var alphaView = new ImageDataView (alphaImage, new Rectangle (alphaPoint.x, alphaPoint.y, destView.width, destView.height));
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var alphaView = new ImageDataView (alphaImage, new Rectangle (alphaPoint.x, alphaPoint.y, destView.width, destView.height));
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var alphaPosition, alphaPixel:RGBA;
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var alphaPosition, alphaPixel:RGBA;
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var alphaOffsetY = alphaView.y - destView.y;
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if (blend) {
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if (blend) {
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@@ -295,7 +294,7 @@ class ImageDataUtil {
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sourcePosition = sourceView.row (y);
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sourcePosition = sourceView.row (y);
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destPosition = destView.row (y);
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destPosition = destView.row (y);
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alphaPosition = alphaView.row (y + alphaOffsetY);
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alphaPosition = alphaView.row (y);
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for (x in 0...destView.width) {
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for (x in 0...destView.width) {
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@@ -334,7 +333,7 @@ class ImageDataUtil {
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sourcePosition = sourceView.row (y);
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sourcePosition = sourceView.row (y);
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destPosition = destView.row (y);
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destPosition = destView.row (y);
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alphaPosition = alphaView.row (y + alphaOffsetY);
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alphaPosition = alphaView.row (y);
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for (x in 0...destView.width) {
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for (x in 0...destView.width) {
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@@ -215,7 +215,6 @@ namespace lime {
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ImageDataView alphaView = ImageDataView (alphaImage, &alphaRect);
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ImageDataView alphaView = ImageDataView (alphaImage, &alphaRect);
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int alphaPosition;
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int alphaPosition;
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RGBA alphaPixel;
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RGBA alphaPixel;
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int alphaOffsetY = alphaView.y - destView.y;
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if (blend) {
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if (blend) {
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@@ -223,7 +222,7 @@ namespace lime {
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sourcePosition = sourceView.Row (y);
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sourcePosition = sourceView.Row (y);
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destPosition = destView.Row (y);
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destPosition = destView.Row (y);
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alphaPosition = alphaView.Row (y + alphaOffsetY);
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alphaPosition = alphaView.Row (y);
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for (int x = 0; x < destView.width; x++) {
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for (int x = 0; x < destView.width; x++) {
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@@ -262,7 +261,7 @@ namespace lime {
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sourcePosition = sourceView.Row (y);
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sourcePosition = sourceView.Row (y);
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destPosition = destView.Row (y);
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destPosition = destView.Row (y);
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alphaPosition = alphaView.Row (y + alphaOffsetY);
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alphaPosition = alphaView.Row (y);
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for (int x = 0; x < destView.width; x++) {
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for (int x = 0; x < destView.width; x++) {
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