Working toward render timing

This commit is contained in:
Joshua Granick
2014-06-09 14:44:02 -07:00
parent 0f6adf39d7
commit e491460630
21 changed files with 498 additions and 33 deletions

View File

@@ -4,6 +4,16 @@
namespace lime {
AutoGCRoot* Application::callback = 0;
double Application::GetTicks () {
return SDL_GetTicks ();
}
SDLApplication::SDLApplication () {
SDL_Init (SDL_INIT_VIDEO);
@@ -22,23 +32,43 @@ namespace lime {
SDL_Event event;
active = true;
bool firstTime = true;
lastUpdate = SDL_GetTicks ();
Uint32 currentUpdate = 0;
int deltaTime = 0;
while (active) {
while (active && SDL_WaitEvent (&event)) {
HandleEvent (&event);
event.type = -1;
if (!active) break;
}
event.type = -1;
while (active && SDL_PollEvent (&event)) {
while (active && (firstTime || SDL_WaitEvent (&event))) {
firstTime = false;
HandleEvent (&event);
event.type = -1;
if (!active) break;
while (active && SDL_PollEvent (&event)) {
HandleEvent (&event);
event.type = -1;
if (!active) break;
}
currentUpdate = SDL_GetTicks ();
deltaTime = currentUpdate - lastUpdate;
if (deltaTime > 16) {
updateEvent.deltaTime = deltaTime;
UpdateEvent::Dispatch (&updateEvent);
RenderEvent::Dispatch (&renderEvent);
}
}
}
@@ -92,7 +122,11 @@ namespace lime {
ProcessWindowEvent (event);
break;
case SDL_WINDOWEVENT_EXPOSED: /*poll*/ break;
case SDL_WINDOWEVENT_EXPOSED:
RenderEvent::Dispatch (&renderEvent);
break;
case SDL_WINDOWEVENT_SIZE_CHANGED: /*resize*/ break;
case SDL_WINDOWEVENT_FOCUS_GAINED: /*focus in*/ break;
case SDL_WINDOWEVENT_FOCUS_LOST: /*focus out*/ break;

View File

@@ -4,6 +4,8 @@
#include <SDL.h>
#include <app/Application.h>
#include <app/RenderEvent.h>
#include <app/UpdateEvent.h>
#include <ui/KeyEvent.h>
#include <ui/MouseEvent.h>
#include <ui/TouchEvent.h>
@@ -32,8 +34,11 @@ namespace lime {
bool active;
KeyEvent keyEvent;
Uint32 lastUpdate;
MouseEvent mouseEvent;
RenderEvent renderEvent;
TouchEvent touchEvent;
UpdateEvent updateEvent;
WindowEvent windowEvent;
};

View File

@@ -23,6 +23,13 @@ namespace lime {
}
void SDLRenderer::Flip () {
SDL_RenderPresent (sdlRenderer);
}
Renderer* CreateRenderer (Window* window) {
return new SDLRenderer (window);

View File

@@ -16,6 +16,8 @@ namespace lime {
SDLRenderer (Window* window);
~SDLRenderer ();
virtual void Flip ();
SDL_Renderer* sdlRenderer;
};