diff --git a/legacy/project/src/sdl2/SDL2Stage.cpp b/legacy/project/src/sdl2/SDL2Stage.cpp index 361450884..30ae5a00b 100644 --- a/legacy/project/src/sdl2/SDL2Stage.cpp +++ b/legacy/project/src/sdl2/SDL2Stage.cpp @@ -363,7 +363,7 @@ public: mode.h = sgDesktopHeight; SDL_SetWindowDisplayMode(mSDLWindow, &mode); - SDL_SetWindowFullscreen(mSDLWindow, SDL_WINDOW_FULLSCREEN /*SDL_WINDOW_FULLSCREEN_DESKTOP*/); + SDL_SetWindowFullscreen(mSDLWindow, SDL_WINDOW_FULLSCREEN_DESKTOP /*SDL_WINDOW_FULLSCREEN_DESKTOP*/); } else { @@ -392,7 +392,7 @@ public: mode.h = inHeight; SDL_SetWindowFullscreen(mSDLWindow, 0); SDL_SetWindowDisplayMode(mSDLWindow, &mode); - SDL_SetWindowFullscreen(mSDLWindow, SDL_WINDOW_FULLSCREEN); + SDL_SetWindowFullscreen(mSDLWindow, SDL_WINDOW_FULLSCREEN_DESKTOP); } @@ -519,7 +519,7 @@ public: } SDL_SetWindowFullscreen(mSDLWindow, 0); SDL_SetWindowDisplayMode(mSDLWindow, &mode); - SDL_SetWindowFullscreen(mSDLWindow, SDL_WINDOW_FULLSCREEN); + SDL_SetWindowFullscreen(mSDLWindow, SDL_WINDOW_FULLSCREEN_DESKTOP); } @@ -1455,7 +1455,7 @@ void CreateMainFrame(FrameCreationCallback inOnFrame, int inWidth, int inHeight, if (opengl) requestWindowFlags |= SDL_WINDOW_OPENGL; if (resizable) requestWindowFlags |= SDL_WINDOW_RESIZABLE; if (borderless) requestWindowFlags |= SDL_WINDOW_BORDERLESS; - if (fullscreen) requestWindowFlags |= SDL_WINDOW_FULLSCREEN; //SDL_WINDOW_FULLSCREEN_DESKTOP; + if (fullscreen) requestWindowFlags |= SDL_WINDOW_FULLSCREEN_DESKTOP; //SDL_WINDOW_FULLSCREEN_DESKTOP; if (opengl) { diff --git a/project/src/backend/sdl/SDLWindow.cpp b/project/src/backend/sdl/SDLWindow.cpp index eba3ea5ec..ae82e1c67 100644 --- a/project/src/backend/sdl/SDLWindow.cpp +++ b/project/src/backend/sdl/SDLWindow.cpp @@ -17,7 +17,7 @@ namespace lime { int sdlFlags = SDL_WINDOW_OPENGL; - if (flags & WINDOW_FLAG_FULLSCREEN) sdlFlags |= SDL_WINDOW_FULLSCREEN; + if (flags & WINDOW_FLAG_FULLSCREEN) sdlFlags |= SDL_WINDOW_FULLSCREEN_DESKTOP; if (flags & WINDOW_FLAG_RESIZABLE) sdlFlags |= SDL_WINDOW_RESIZABLE; if (flags & WINDOW_FLAG_BORDERLESS) sdlFlags |= SDL_WINDOW_BORDERLESS;