Fix GL drawArrays issue on desktop
This commit is contained in:
@@ -18,6 +18,7 @@ namespace lime {
|
||||
virtual void CombineModelView (const Matrix &inModelView);
|
||||
virtual void FinishBitmapRender ();
|
||||
virtual void FinishDrawing ();
|
||||
virtual void OnBeginRender ();
|
||||
virtual void PopBitmapMatrix ();
|
||||
virtual void PrepareBitmapRender ();
|
||||
virtual bool PrepareDrawing ();
|
||||
|
||||
@@ -60,6 +60,9 @@ namespace lime {
|
||||
}
|
||||
|
||||
|
||||
void OpenGL2Context::OnBeginRender () {}
|
||||
|
||||
|
||||
void OpenGL2Context::PopBitmapMatrix () {}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user