Add mouse wheel
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@@ -225,9 +225,18 @@ namespace lime {
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}
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mouseEvent.button = event->button.button - 1;
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mouseEvent.x = event->button.x;
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mouseEvent.y = event->button.y;
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if (event->type != SDL_MOUSEWHEEL) {
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mouseEvent.button = event->button.button - 1;
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mouseEvent.x = event->button.x;
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mouseEvent.y = event->button.y;
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} else {
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mouseEvent.x = event->wheel.x;
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mouseEvent.y = event->wheel.y;
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}
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MouseEvent::Dispatch (&mouseEvent);
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