Create a new native Bytes implementation, use it instead of ByteArray for better ByteArray and Bytes support
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@@ -58,8 +58,8 @@ namespace lime {
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int GetUnderlinePosition ();
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int GetUnderlineThickness ();
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int GetUnitsPerEM ();
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int RenderGlyph (int index, ByteArray *bytes, int offset = 0);
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int RenderGlyphs (value indices, ByteArray *bytes);
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int RenderGlyph (int index, Bytes *bytes, int offset = 0);
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int RenderGlyphs (value indices, Bytes *bytes);
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void SetSize (size_t size);
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void* face;
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