diff --git a/src/lime/graphics/WebGL2RenderContext.hx b/src/lime/graphics/WebGL2RenderContext.hx index 0590c3984..3fdc91364 100644 --- a/src/lime/graphics/WebGL2RenderContext.hx +++ b/src/lime/graphics/WebGL2RenderContext.hx @@ -4815,206 +4815,206 @@ abstract WebGL2RenderContext(Dynamic) from Dynamic to Dynamic } #if !lime_webgl - public function uniformMatrix3fv(location:GLUniformLocation, transpose:Bool, - v:Float32Array, srcOffset:Int = 0, ?srcLength:Int):Void + public function uniformMatrix3fv(location:GLUniformLocation, transpose:Bool, + v:Float32Array, srcOffset:Int = 0, ?srcLength:Int):Void #else - public inline function uniformMatrix3fv(location:GLUniformLocation, transpose:Bool, - v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void + public inline function uniformMatrix3fv(location:GLUniformLocation, transpose:Bool, + v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void #end - { - var count = 0; + { + var count = 0; - if (srcLength != null) count = srcLength; - else if (v != null) count = Std.int(v.length / 9); - __tempPointer.set(v, srcOffset); - this.uniformMatrix3fv(location, count, transpose, __tempPointer); - } + if (srcLength != null) count = srcLength; + else if (v != null) count = Std.int(v.length / 9); + __tempPointer.set(v, srcOffset); + this.uniformMatrix3fv(location, count, transpose, __tempPointer); + } - public function uniformMatrix3x2fv(location:GLUniformLocation, transpose:Bool, - v:Float32Array, srcOffset:Int = 0, ?srcLength:Int):Void - { - var count = 0; - if (srcLength != null) count = srcLength; - else if (v != null) count = Std.int(v.length / 6); + public function uniformMatrix3x2fv(location:GLUniformLocation, transpose:Bool, + v:Float32Array, srcOffset:Int = 0, ?srcLength:Int):Void + { + var count = 0; + if (srcLength != null) count = srcLength; + else if (v != null) count = Std.int(v.length / 6); - __tempPointer.set(v, srcOffset); + __tempPointer.set(v, srcOffset); - this.uniformMatrix3x2fv(location, count, transpose, __tempPointer); - } + this.uniformMatrix3x2fv(location, count, transpose, __tempPointer); + } - public function uniformMatrix3x4fv(location:GLUniformLocation, transpose:Bool, - v:Float32Array, srcOffset:Int = 0, ?srcLength:Int):Void - { - var count = 0; - if (srcLength != null) count = srcLength; - else if (v != null) count = Std.int(v.length / 12); + public function uniformMatrix3x4fv(location:GLUniformLocation, transpose:Bool, + v:Float32Array, srcOffset:Int = 0, ?srcLength:Int):Void + { + var count = 0; + if (srcLength != null) count = srcLength; + else if (v != null) count = Std.int(v.length / 12); - __tempPointer.set(v, srcOffset); + __tempPointer.set(v, srcOffset); - this.uniformMatrix3x4fv(location, count, transpose, __tempPointer); - } + this.uniformMatrix3x4fv(location, count, transpose, __tempPointer); + } #if !lime_webgl - public function uniformMatrix4fv(location:GLUniformLocation, transpose:Bool, - v:Float32Array, srcOffset:Int = 0, ?srcLength:Int):Void + public function uniformMatrix4fv(location:GLUniformLocation, transpose:Bool, + v:Float32Array, srcOffset:Int = 0, ?srcLength:Int):Void #else - public inline function uniformMatrix4fv(location:GLUniformLocation, transpose:Bool, - v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void + public inline function uniformMatrix4fv(location:GLUniformLocation, transpose:Bool, + v:Dynamic, ?srcOffset:Int, ?srcLength:Int):Void #end - { - var count = 0; + { + var count = 0; - if (srcLength != null) count = srcLength; - else if (v != null) count = v.length >> 4; - __tempPointer.set(v, srcOffset); - this.uniformMatrix4fv(location, count, transpose, __tempPointer); - } + if (srcLength != null) count = srcLength; + else if (v != null) count = v.length >> 4; + __tempPointer.set(v, srcOffset); + this.uniformMatrix4fv(location, count, transpose, __tempPointer); + } - public function uniformMatrix4x2fv(location:GLUniformLocation, - transpose:Bool, v:Float32Array, srcOffset:Int = 0, ?srcLength:Int):Void - { - var count = 0; - if (srcLength != null) count = srcLength; - else if (v != null) count = Std.int(v.length / 8); + public function uniformMatrix4x2fv(location:GLUniformLocation, + transpose:Bool, v:Float32Array, srcOffset:Int = 0, ?srcLength:Int):Void + { + var count = 0; + if (srcLength != null) count = srcLength; + else if (v != null) count = Std.int(v.length / 8); - __tempPointer.set(v, srcOffset); + __tempPointer.set(v, srcOffset); - this.uniformMatrix4x2fv(location, count, transpose, __tempPointer); - } + this.uniformMatrix4x2fv(location, count, transpose, __tempPointer); + } - public function uniformMatrix4x3fv(location:GLUniformLocation, transpose:Bool, - v:Float32Array, srcOffset:Int = 0, ?srcLength:Int):Void - { - var count = 0; - if (srcLength != null) count = srcLength; - else if (v != null) count = Std.int(v.length / 12); + public function uniformMatrix4x3fv(location:GLUniformLocation, transpose:Bool, + v:Float32Array, srcOffset:Int = 0, ?srcLength:Int):Void + { + var count = 0; + if (srcLength != null) count = srcLength; + else if (v != null) count = Std.int(v.length / 12); - __tempPointer.set(v, srcOffset); + __tempPointer.set(v, srcOffset); - this.uniformMatrix4x3fv(location, count, transpose, __tempPointer); - } + this.uniformMatrix4x3fv(location, count, transpose, __tempPointer); + } - public inline function useProgram(program:GLProgram):Void - { - this.useProgram(program); - } + public inline function useProgram(program:GLProgram):Void + { + this.useProgram(program); + } - public inline function validateProgram(program:GLProgram):Void - { - this.validateProgram(program); - } + public inline function validateProgram(program:GLProgram):Void + { + this.validateProgram(program); + } - public inline function vertexAttrib1f(indx:Int, x:Float):Void - { - this.vertexAttrib1f(indx, x); - } + public inline function vertexAttrib1f(indx:Int, x:Float):Void + { + this.vertexAttrib1f(indx, x); + } - public inline function vertexAttrib1fv(indx:Int, - values:#if (!lime_webgl && !doc_gen) DataPointer #else Float32Array #end):Void - { - this.vertexAttrib1fv(indx, values); - } + public inline function vertexAttrib1fv(indx:Int, + values:#if (!lime_webgl && !doc_gen) DataPointer #else Float32Array #end):Void + { + this.vertexAttrib1fv(indx, values); + } - public inline function vertexAttrib2f(indx:Int, x:Float, y:Float):Void - { - this.vertexAttrib2f(indx, x, y); - } + public inline function vertexAttrib2f(indx:Int, x:Float, y:Float):Void + { + this.vertexAttrib2f(indx, x, y); + } - public inline function vertexAttrib2fv(indx:Int, - values:#if (!lime_webgl && !doc_gen) DataPointer #else Float32Array #end):Void - { - this.vertexAttrib2fv(indx, values); - } + public inline function vertexAttrib2fv(indx:Int, + values:#if (!lime_webgl && !doc_gen) DataPointer #else Float32Array #end):Void + { + this.vertexAttrib2fv(indx, values); + } - public inline function vertexAttrib3f(indx:Int, x:Float, y:Float, z:Float):Void - { - this.vertexAttrib3f(indx, x, y, z); - } + public inline function vertexAttrib3f(indx:Int, x:Float, y:Float, z:Float):Void + { + this.vertexAttrib3f(indx, x, y, z); + } - public inline function vertexAttrib3fv(indx:Int, - values:#if (!lime_webgl && !doc_gen) DataPointer #else Float32Array #end):Void - { - this.vertexAttrib3fv(indx, values); - } + public inline function vertexAttrib3fv(indx:Int, + values:#if (!lime_webgl && !doc_gen) DataPointer #else Float32Array #end):Void + { + this.vertexAttrib3fv(indx, values); + } - public inline function vertexAttrib4f(indx:Int, x:Float, y:Float, z:Float, - w:Float):Void - { - this.vertexAttrib4f(indx, x, y, z, w); - } + public inline function vertexAttrib4f(indx:Int, x:Float, y:Float, z:Float, + w:Float):Void + { + this.vertexAttrib4f(indx, x, y, z, w); + } - public inline function vertexAttrib4fv(indx:Int, - values:#if (!lime_webgl && !doc_gen) DataPointer #else Float32Array #end):Void - { - this.vertexAttrib4fv(indx, values); - } + public inline function vertexAttrib4fv(indx:Int, + values:#if (!lime_webgl && !doc_gen) DataPointer #else Float32Array #end):Void + { + this.vertexAttrib4fv(indx, values); + } - public inline function vertexAttribDivisor(index:Int, divisor:Int):Void - { - this.vertexAttribDivisor(index, divisor); - } + public inline function vertexAttribDivisor(index:Int, divisor:Int):Void + { + this.vertexAttribDivisor(index, divisor); + } - public inline function vertexAttribI4i(indx:Int, x:Int, y:Int, z:Int, - w:Int):Void - { - this.vertexAttribI4i(indx, x, y, z, w); - } + public inline function vertexAttribI4i(indx:Int, x:Int, y:Int, z:Int, + w:Int):Void + { + this.vertexAttribI4i(indx, x, y, z, w); + } - public inline function vertexAttribI4iv(indx:Int, - values:#if (!lime_webgl && !doc_gen) DataPointer #else Float32Array #end):Void - { - this.vertexAttribI4iv(indx, values); - } + public inline function vertexAttribI4iv(indx:Int, + values:#if (!lime_webgl && !doc_gen) DataPointer #else Float32Array #end):Void + { + this.vertexAttribI4iv(indx, values); + } - public inline function vertexAttribI4ui(indx:Int, x:Int, y:Int, z:Int, - w:Int):Void - { - this.vertexAttribI4ui(indx, x, y, z, w); - } + public inline function vertexAttribI4ui(indx:Int, x:Int, y:Int, z:Int, + w:Int):Void + { + this.vertexAttribI4ui(indx, x, y, z, w); + } - public inline function vertexAttribI4uiv(indx:Int, - values:#if (!lime_webgl && !doc_gen) DataPointer #else Float32Array #end):Void - { - this.vertexAttribI4uiv(indx, values); - } + public inline function vertexAttribI4uiv(indx:Int, + values:#if (!lime_webgl && !doc_gen) DataPointer #else Float32Array #end):Void + { + this.vertexAttribI4uiv(indx, values); + } - public inline function vertexAttribIPointer(index:Int, size:Int, type:Int, - stride:Int, offset:DataPointer):Void - { - this.vertexAttribIPointer(index, size, type, stride, offset); - } + public inline function vertexAttribIPointer(index:Int, size:Int, type:Int, + stride:Int, offset:DataPointer):Void + { + this.vertexAttribIPointer(index, size, type, stride, offset); + } - public inline function vertexAttribPointer(indx:Int, size:Int, type:Int, - normalized:Bool, stride:Int, offset:DataPointer):Void - { - this.vertexAttribPointer(indx, size, type, normalized, stride, offset); - } + public inline function vertexAttribPointer(indx:Int, size:Int, type:Int, + normalized:Bool, stride:Int, offset:DataPointer):Void + { + this.vertexAttribPointer(indx, size, type, normalized, stride, offset); + } - public inline function viewport(x:Int, y:Int, width:Int, height:Int):Void - { - this.viewport(x, y, width, height); - } + public inline function viewport(x:Int, y:Int, width:Int, height:Int):Void + { + this.viewport(x, y, width, height); + } - public inline function waitSync(sync:GLSync, flags:Int, timeout:Int64):Void - { - this.waitSync(sync, flags, timeout); - } + public inline function waitSync(sync:GLSync, flags:Int, timeout:Int64):Void + { + this.waitSync(sync, flags, timeout); + } - @:from private static function fromRenderContext(context:RenderContext):WebGL2RenderContext - { - return context.webgl2; - } + @:from private static function fromRenderContext(context:RenderContext):WebGL2RenderContext + { + return context.webgl2; + } #if (!doc_gen && (lime_opengl || lime_opengles)) - @:from private static function fromOpenGLES3RenderContext(gl:OpenGLES3RenderContext):WebGL2RenderContext - { - return cast gl; - } + @:from private static function fromOpenGLES3RenderContext(gl:OpenGLES3RenderContext):WebGL2RenderContext + { + return cast gl; + } #end - @:from private static function fromGL(gl:Class):WebGL2RenderContext - { - return cast GL.context; - } - } + @:from private static function fromGL(gl:Class):WebGL2RenderContext + { + return cast GL.context; + } +} #end