Renaming to LiME
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@@ -2,7 +2,7 @@
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<project>
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<meta
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title="NMEGL Example - Simple OpenGL"
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title="lime example - Simple OpenGL"
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package="com.underscorediscovery.nmegl_example_simple"
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version="1.0.0"
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company="underscorediscovery"
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@@ -11,7 +11,7 @@
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<app
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main="Main"
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path="bin"
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file="nmegl_example_simple"
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file="lime_example_simple"
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/>
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<window
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@@ -31,6 +31,6 @@
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<source path="src" />
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<haxelib name="nmegl" />
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<haxelib name="lime" />
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</project>
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@@ -1,19 +1,19 @@
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import nmegl.utils.Assets;
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import nmegl.NMEGL;
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import lime.utils.Assets;
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import lime.LiME;
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//Import GL stuff from nme
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import nmegl.gl.GL;
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import nmegl.gl.GLBuffer;
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import nmegl.gl.GLProgram;
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//Import GL stuff from lime
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import lime.gl.GL;
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import lime.gl.GLBuffer;
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import lime.gl.GLProgram;
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//utils
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import nmegl.utils.Float32Array;
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import nmegl.geometry.Matrix3D;
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import lime.utils.Float32Array;
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import lime.geometry.Matrix3D;
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class Main {
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public var lib : NMEGL;
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public var lib : LiME;
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//Shader stuff for drawing
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private var shaderProgram:GLProgram;
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@@ -29,17 +29,17 @@ class Main {
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public function new() { }
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public function ready( _nmegl : NMEGL ) {
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public function ready( _lime : LiME ) {
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//Store a reference
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lib = _nmegl;
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lib = _lime;
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// Init the shaders and view
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init();
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}
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//Called each frame by NMEGL for logic (called before render)
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//Called each frame by lime for logic (called before render)
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public function update() {
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@@ -56,7 +56,7 @@ class Main {
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}
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//Called by NMEGL
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//Called by lime
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public function render() {
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//Set the viewport for GL
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