Renaming to LiME

This commit is contained in:
underscorediscovery
2013-06-25 03:38:35 -02:30
parent 4068f30c99
commit ccb154fd2b
43 changed files with 132 additions and 132 deletions

View File

@@ -1,16 +1,16 @@
import nmegl.utils.Assets;
import nmegl.NMEGL;
import lime.utils.Assets;
import lime.LiME;
//Import GL stuff from nme
import nmegl.gl.GL;
import nmegl.gl.GLBuffer;
import nmegl.gl.GLProgram;
import nmegl.gl.GLShader;
import lime.gl.GL;
import lime.gl.GLBuffer;
import lime.gl.GLProgram;
import lime.gl.GLShader;
//utils
import nmegl.utils.Float32Array;
import nmegl.geometry.Matrix3D;
import lime.utils.Float32Array;
import lime.geometry.Matrix3D;
//import the shader code for the examples
@@ -38,7 +38,7 @@ import shaders.VertexShader;
class Main {
public var lib : NMEGL;
public var lib : LiME;
//The list of shaders to cycle through
@@ -99,16 +99,16 @@ class Main {
public function new() {}
public function ready( _nmegl : NMEGL ) {
public function ready( _lime : LiME ) {
lib = _nmegl;
lib = _lime;
// Init the shaders and view
init();
}
//called each frame by NMEGL for logic (called before render)
//called each frame by lime for logic (called before render)
public function update() {
var time = haxe.Timer.stamp() - startTime;
@@ -127,7 +127,7 @@ class Main {
}
//Called each frame by NMEGL
//Called each frame by lime
public function render() {
GL.viewport( 0, 0, lib.config.width, lib.config.height );