From 78e5c32efdb1fabb9200afc1061e86f3a0f8c9b1 Mon Sep 17 00:00:00 2001 From: vroad Date: Sat, 4 Apr 2015 21:11:40 +0900 Subject: [PATCH] Fix lime_gl_tex_sub_image_2d crash on neko --- project/src/graphics/opengl/OpenGLBindings.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/project/src/graphics/opengl/OpenGLBindings.cpp b/project/src/graphics/opengl/OpenGLBindings.cpp index 2cbf71468..87c8e4439 100644 --- a/project/src/graphics/opengl/OpenGLBindings.cpp +++ b/project/src/graphics/opengl/OpenGLBindings.cpp @@ -1319,7 +1319,7 @@ namespace lime { unsigned char *data = 0; ByteArray bytes (arg[aBuffer]); - if (bytes.mValue) { + if (!val_is_null (bytes.mValue)) { data = bytes.Bytes () + val_int (arg[aOffset]);