Merge pull request #179 from MattTuttle/fix-gl-ios
Fixes for iOS (lime:next)
This commit is contained in:
@@ -58,6 +58,8 @@
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</section>
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<file name="src/system/ios/System.mm" if="ios" />
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<file name="src/app/UpdateEvent.cpp" />
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<file name="src/graphics/PNG.cpp" />
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<file name="src/graphics/RenderEvent.cpp" />
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@@ -1131,7 +1131,7 @@ namespace lime {
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value lime_gl_get_shader_precision_format(value inShader,value inPrec) {
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#ifdef lime_GLES
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#ifdef LIME_GLES
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int range[2];
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int precision;
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@@ -1519,7 +1519,7 @@ namespace lime {
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value lime_gl_clear_depth(value depth) {
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#ifdef lime_GLES
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#ifdef LIME_GLES
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glClearDepthf(val_number(depth));
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#else
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glClearDepth(val_number(depth));
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@@ -1568,7 +1568,7 @@ namespace lime {
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value lime_gl_depth_range(value inNear, value inFar) {
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#ifdef lime_GLES
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#ifdef LIME_GLES
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glDepthRangef(val_number(inNear), val_number(inFar));
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#else
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glDepthRange(val_number(inNear), val_number(inFar));
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52
project/src/system/ios/System.mm
Normal file
52
project/src/system/ios/System.mm
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@@ -0,0 +1,52 @@
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#import <UIKit/UIKit.h>
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#import <string>
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namespace lime
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{
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FILE *OpenRead(const char *inName)
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{
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FILE *result = 0;
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if (inName[0]=='/')
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{
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result = fopen(inName,"rb");
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}
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else
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{
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NSString *assetPath = [@"assets" stringByAppendingPathComponent:[NSString stringWithFormat:@"%s", inName]];
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NSString *resourcePath = [[NSBundle mainBundle] resourcePath];
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NSString *path = [resourcePath stringByAppendingPathComponent:assetPath];
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// search in documents if not in the resource bundle
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if ( ! [[NSFileManager defaultManager] fileExistsAtPath:path])
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{
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NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
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NSString *documentDir = [paths objectAtIndex:0];
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path = [documentDir stringByAppendingPathComponent:assetPath];
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}
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result = fopen([path UTF8String],"rb");
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}
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return result;
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}
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FILE *OpenOverwrite(const char *inName)
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{
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NSString *str = [@"assets" stringByAppendingPathComponent:[NSString stringWithFormat:@"%s", inName]];
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NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
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NSString *documentDir = [paths objectAtIndex:0];
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NSString *path = [documentDir stringByAppendingPathComponent:str];
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// create any directories if they don't exist
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[[NSFileManager defaultManager] createDirectoryAtPath:[path stringByDeletingLastPathComponent] withIntermediateDirectories:YES attributes:nil error:NULL];
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FILE * result = fopen([path UTF8String],"w");
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return result;
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}
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}
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