From c77b7f477e9c9a3ede5c24b9ba5d8878cccd0d62 Mon Sep 17 00:00:00 2001 From: Joshua Granick Date: Tue, 31 Dec 2013 15:44:41 -0800 Subject: [PATCH] Minor edits --- LICENSE.md | 2 +- README.md | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/LICENSE.md b/LICENSE.md index da5201cfd..8f955fd75 100644 --- a/LICENSE.md +++ b/LICENSE.md @@ -3,7 +3,7 @@ License The MIT License (MIT) -Copyright (c) 2007-2014 OpenFL Technologies, LLC and contributors +Copyright (c) 2007-2014 OpenFL Technologies, LLC, underscorediscovery and contributors Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal diff --git a/README.md b/README.md index 56c9cb287..b5392a2ef 100644 --- a/README.md +++ b/README.md @@ -56,7 +56,7 @@ The **second** is a native layer, which handles rendering, sound and other featu The **third** is a Haxe wrapper (under development), which exposes this functionality and helps abstract differences (such as HTML5 vs native builds) -Lime is designed to power higher-level frameworks, in addition to exposing a sensible cross-platform API for "more direct" development. Most popularly, Lime is also used as the foundation for [OpenFL](https://github.com/openfl/openfl) which is an open-source, accelerated version of the Flash API, supporting all of the Lime targets as well as an HTML5 canvas implementations of the Flash API as well. +Lime is designed to power higher-level frameworks, in addition to exposing a sensible cross-platform API for "more direct" development. Most popularly, Lime is also used as the foundation for [OpenFL](https://github.com/openfl/openfl) which is an open-source, accelerated version of the Flash API, supporting all of the Lime targets as well as an HTML5 canvas implementation of the API as well. License ------- @@ -148,4 +148,4 @@ If you do not prefer a low-level API, [OpenFL](https://github.com/openfl/openfl) var bitmap = new Bitmap (Assets.getBitmapData ("image.png")); addChild (bitmap); -This is far fewer steps than using OpenGL directly, so you should decide what level of API you prefer, even if you are not familiar (or do not prefer) the Flash API, as OpenFL also allows direct OpenGL calls using "OpenGLView" if you prefer. \ No newline at end of file +This is far fewer steps than using OpenGL directly, so you should decide what level of API you prefer. Even if you are not familiar with the Flash API, OpenFL should be easy-to-use. \ No newline at end of file