Handle null audio data

This commit is contained in:
Joshua Granick
2014-10-22 10:29:48 -07:00
parent 136125fbed
commit c64fd2ae0c

View File

@@ -71,6 +71,9 @@ class AudioBuffer {
#if (cpp || neko) #if (cpp || neko)
var data = lime_audio_load (path); var data = lime_audio_load (path);
if (data != null) {
var audioBuffer = new AudioBuffer (); var audioBuffer = new AudioBuffer ();
audioBuffer.bitsPerSample = data.bitsPerSample; audioBuffer.bitsPerSample = data.bitsPerSample;
audioBuffer.channels = data.channels; audioBuffer.channels = data.channels;
@@ -78,12 +81,12 @@ class AudioBuffer {
audioBuffer.sampleRate = data.sampleRate; audioBuffer.sampleRate = data.sampleRate;
return audioBuffer; return audioBuffer;
#else }
return null;
#end #end
return null;
} }