lime-console fixes
This commit is contained in:
@@ -9,6 +9,8 @@
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<set name="included" value="1" if="windows || mac || linux || ios || android || blackberry || tizen || firefoxos || html5 || flash" />
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<set name="included" value="1" if="windows || mac || linux || ios || android || blackberry || tizen || firefoxos || html5 || flash" />
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<include path="legacy/include.xml" if="legacy" />
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<include path="legacy/include.xml" if="legacy" />
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<templatePath name="templates" unless="legacy" />
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<sample path="samples" unless="openfl" />
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<section unless="display || legacy">
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<section unless="display || legacy">
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@@ -50,9 +52,6 @@
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</section>
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</section>
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<templatePath name="templates" unless="legacy" />
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<sample path="samples" unless="openfl" />
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<haxelib name="hxcpp" if="setup" />
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<haxelib name="hxcpp" if="setup" />
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<section if="rebuild">
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<section if="rebuild">
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@@ -9,10 +9,8 @@ class ALAudioContext {
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public var NONE:Int = 0;
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public var NONE:Int = 0;
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#if !console_pc
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public var FALSE:Int = 0;
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public var FALSE:Int = 0;
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public var TRUE:Int = 1;
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public var TRUE:Int = 1;
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#end
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public var SOURCE_RELATIVE:Int = 0x202;
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public var SOURCE_RELATIVE:Int = 0x202;
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public var CONE_INNER_ANGLE:Int = 0x1001;
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public var CONE_INNER_ANGLE:Int = 0x1001;
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public var CONE_OUTER_ANGLE:Int = 0x1002;
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public var CONE_OUTER_ANGLE:Int = 0x1002;
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@@ -52,9 +50,7 @@ class ALAudioContext {
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public var BITS:Int = 0x2002;
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public var BITS:Int = 0x2002;
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public var CHANNELS:Int = 0x2003;
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public var CHANNELS:Int = 0x2003;
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public var SIZE:Int = 0x2004;
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public var SIZE:Int = 0x2004;
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#if !console_pc
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public var NO_ERROR:Int = 0;
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public var NO_ERROR:Int = 0;
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#end
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public var INVALID_NAME:Int = 0xA001;
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public var INVALID_NAME:Int = 0xA001;
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public var INVALID_ENUM:Int = 0xA002;
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public var INVALID_ENUM:Int = 0xA002;
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public var INVALID_VALUE:Int = 0xA003;
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public var INVALID_VALUE:Int = 0xA003;
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@@ -9,18 +9,14 @@ import lime.audio.openal.ALDevice;
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class ALCAudioContext {
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class ALCAudioContext {
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#if !console_pc
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public var FALSE:Int = 0;
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public var FALSE:Int = 0;
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public var TRUE:Int = 1;
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public var TRUE:Int = 1;
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#end
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public var FREQUENCY:Int = 0x1007;
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public var FREQUENCY:Int = 0x1007;
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public var REFRESH:Int = 0x1008;
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public var REFRESH:Int = 0x1008;
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public var SYNC:Int = 0x1009;
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public var SYNC:Int = 0x1009;
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public var MONO_SOURCES:Int = 0x1010;
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public var MONO_SOURCES:Int = 0x1010;
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public var STEREO_SOURCES:Int = 0x1011;
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public var STEREO_SOURCES:Int = 0x1011;
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#if !console_pc
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public var NO_ERROR:Int = 0;
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public var NO_ERROR:Int = 0;
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#end
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public var INVALID_DEVICE:Int = 0xA001;
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public var INVALID_DEVICE:Int = 0xA001;
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public var INVALID_CONTEXT:Int = 0xA002;
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public var INVALID_CONTEXT:Int = 0xA002;
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public var INVALID_ENUM:Int = 0xA003;
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public var INVALID_ENUM:Int = 0xA003;
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@@ -9,10 +9,8 @@ class AL {
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public static inline var NONE:Int = 0;
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public static inline var NONE:Int = 0;
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#if !console_pc
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public static inline var FALSE:Int = 0;
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public static inline var FALSE:Int = 0;
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public static inline var TRUE:Int = 1;
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public static inline var TRUE:Int = 1;
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#end
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public static inline var SOURCE_RELATIVE:Int = 0x202;
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public static inline var SOURCE_RELATIVE:Int = 0x202;
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public static inline var CONE_INNER_ANGLE:Int = 0x1001;
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public static inline var CONE_INNER_ANGLE:Int = 0x1001;
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public static inline var CONE_OUTER_ANGLE:Int = 0x1002;
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public static inline var CONE_OUTER_ANGLE:Int = 0x1002;
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@@ -52,9 +50,7 @@ class AL {
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public static inline var BITS:Int = 0x2002;
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public static inline var BITS:Int = 0x2002;
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public static inline var CHANNELS:Int = 0x2003;
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public static inline var CHANNELS:Int = 0x2003;
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public static inline var SIZE:Int = 0x2004;
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public static inline var SIZE:Int = 0x2004;
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#if !console_pc
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public static inline var NO_ERROR:Int = 0;
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public static inline var NO_ERROR:Int = 0;
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#end
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public static inline var INVALID_NAME:Int = 0xA001;
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public static inline var INVALID_NAME:Int = 0xA001;
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public static inline var INVALID_ENUM:Int = 0xA002;
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public static inline var INVALID_ENUM:Int = 0xA002;
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public static inline var INVALID_VALUE:Int = 0xA003;
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public static inline var INVALID_VALUE:Int = 0xA003;
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@@ -7,18 +7,14 @@ import lime.system.System;
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class ALC {
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class ALC {
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#if !console_pc
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public static inline var FALSE:Int = 0;
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public static inline var FALSE:Int = 0;
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public static inline var TRUE:Int = 1;
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public static inline var TRUE:Int = 1;
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#end
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public static inline var FREQUENCY:Int = 0x1007;
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public static inline var FREQUENCY:Int = 0x1007;
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public static inline var REFRESH:Int = 0x1008;
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public static inline var REFRESH:Int = 0x1008;
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public static inline var SYNC:Int = 0x1009;
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public static inline var SYNC:Int = 0x1009;
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public static inline var MONO_SOURCES:Int = 0x1010;
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public static inline var MONO_SOURCES:Int = 0x1010;
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public static inline var STEREO_SOURCES:Int = 0x1011;
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public static inline var STEREO_SOURCES:Int = 0x1011;
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#if !console_pc
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public static inline var NO_ERROR:Int = 0;
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public static inline var NO_ERROR:Int = 0;
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#end
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public static inline var INVALID_DEVICE:Int = 0xA001;
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public static inline var INVALID_DEVICE:Int = 0xA001;
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public static inline var INVALID_CONTEXT:Int = 0xA002;
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public static inline var INVALID_CONTEXT:Int = 0xA002;
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public static inline var INVALID_ENUM:Int = 0xA003;
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public static inline var INVALID_ENUM:Int = 0xA003;
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@@ -83,9 +83,7 @@ class GLRenderContext {
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public var SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
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public var SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
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public var SAMPLE_COVERAGE = 0x80A0;
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public var SAMPLE_COVERAGE = 0x80A0;
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#if !console_pc
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public var NO_ERROR = 0;
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public var NO_ERROR = 0;
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#end
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public var INVALID_ENUM = 0x0500;
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public var INVALID_ENUM = 0x0500;
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public var INVALID_VALUE = 0x0501;
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public var INVALID_VALUE = 0x0501;
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public var INVALID_OPERATION = 0x0502;
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public var INVALID_OPERATION = 0x0502;
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@@ -88,9 +88,7 @@ class GL {
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public static inline var SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
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public static inline var SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
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public static inline var SAMPLE_COVERAGE = 0x80A0;
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public static inline var SAMPLE_COVERAGE = 0x80A0;
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#if !console_pc
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public static inline var NO_ERROR = 0;
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public static inline var NO_ERROR = 0;
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#end
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public static inline var INVALID_ENUM = 0x0500;
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public static inline var INVALID_ENUM = 0x0500;
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public static inline var INVALID_VALUE = 0x0501;
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public static inline var INVALID_VALUE = 0x0501;
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public static inline var INVALID_OPERATION = 0x0502;
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public static inline var INVALID_OPERATION = 0x0502;
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@@ -3,14 +3,10 @@ package lime.net; #if !flash
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@:enum abstract URLRequestMethod(String) {
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@:enum abstract URLRequestMethod(String) {
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#if !console_pc
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var DELETE = "DELETE";
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var DELETE = "DELETE";
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#end
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var GET = "GET";
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var GET = "GET";
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var HEAD = "HEAD";
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var HEAD = "HEAD";
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#if !console_pc
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var OPTIONS = "OPTIONS";
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var OPTIONS = "OPTIONS";
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#end
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var POST = "POST";
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var POST = "POST";
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var PUT = "PUT";
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var PUT = "PUT";
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@@ -74,9 +74,7 @@ package lime.ui;
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var X = 0x78;
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var X = 0x78;
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var Y = 0x79;
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var Y = 0x79;
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var Z = 0x7A;
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var Z = 0x7A;
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#if !console_pc
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var DELETE = 0x7F;
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var DELETE = 0x7F;
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#end
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var CAPS_LOCK = 0x40000039;
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var CAPS_LOCK = 0x40000039;
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var F1 = 0x4000003A;
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var F1 = 0x4000003A;
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var F2 = 0x4000003B;
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var F2 = 0x4000003B;
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@@ -157,9 +155,7 @@ package lime.ui;
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var PRIOR = 0x4000009D;
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var PRIOR = 0x4000009D;
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var RETURN2 = 0x4000009E;
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var RETURN2 = 0x4000009E;
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var SEPARATOR = 0x4000009F;
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var SEPARATOR = 0x4000009F;
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#if !console_pc
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var OUT = 0x400000A0;
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var OUT = 0x400000A0;
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#end
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var OPER = 0x400000A1;
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var OPER = 0x400000A1;
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var CLEAR_AGAIN = 0x400000A2;
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var CLEAR_AGAIN = 0x400000A2;
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var CRSEL = 0x400000A3;
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var CRSEL = 0x400000A3;
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