Remove debug messages, adjust inlining

This commit is contained in:
Joshua Granick
2017-04-07 17:30:57 -07:00
parent b085f90900
commit c07d84e292

View File

@@ -826,9 +826,7 @@ class HTML5GLRenderContext {
}
public function bufferData (target:Int, size:Int, data:DataPointer, usage:Int):Void {
trace ("bufferData");
public inline function bufferData (target:Int, size:Int, data:DataPointer, usage:Int):Void {
__context.bufferData (target, data.toBufferView (size), usage);
@@ -841,8 +839,6 @@ class HTML5GLRenderContext {
//public function bufferData (target:Int, srcData:ArrayBufferView, usage:Int, srcOffset:Int = 0, length:Int = 0):Void {
public function bufferDataWEBGL (target:Int, srcData:Dynamic, usage:Int, ?srcOffset:Int, ?length:Int):Void {
trace ("bufferDataWEBGL");
if (srcOffset != null) {
__context.bufferData (target, srcData, usage, srcOffset, length);
@@ -856,7 +852,7 @@ class HTML5GLRenderContext {
}
public function bufferSubData (target:Int, dstByteOffset:Int, size:Int, data:DataPointer):Void {
public inline function bufferSubData (target:Int, dstByteOffset:Int, size:Int, data:DataPointer):Void {
__context.bufferSubData (target, dstByteOffset, data.toBufferView (size));
@@ -1001,7 +997,7 @@ class HTML5GLRenderContext {
}
public function compressedTexImage2D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, imageSize:Int, data:DataPointer):Void {
public inline function compressedTexImage2D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, imageSize:Int, data:DataPointer):Void {
__context.compressedTexImage2D (target, level, internalformat, width, height, border, data.toBufferView (imageSize));
@@ -1026,7 +1022,7 @@ class HTML5GLRenderContext {
}
public function compressedTexImage3D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int, border:Int, imageSize:Int, data:DataPointer):Void {
public inline function compressedTexImage3D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int, border:Int, imageSize:Int, data:DataPointer):Void {
__context.compressedTexImage3D (target, level, internalformat, width, height, depth, border, data.toBufferView (imageSize));
@@ -1040,7 +1036,7 @@ class HTML5GLRenderContext {
}
public function compressedTexSubImage2D (target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, imageSize:Int, data:DataPointer):Void {
public inline function compressedTexSubImage2D (target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, imageSize:Int, data:DataPointer):Void {
__context.compressedTexSubImage2D (target, level, xoffset, yoffset, width, height, format, data.toBufferView (imageSize));
@@ -1065,7 +1061,7 @@ class HTML5GLRenderContext {
}
public function compressedTexSubImage3D (target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int, imageSize:Int, data:DataPointer):Void {
public inline function compressedTexSubImage3D (target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int, imageSize:Int, data:DataPointer):Void {
__context.compressedTexSubImage3D (target, level, xoffset, yoffset, zoffset, width, height, depth, format, data.toBufferView (imageSize));
@@ -1457,7 +1453,7 @@ class HTML5GLRenderContext {
}
public inline function getActiveUniformBlockiv (program:GLProgram, uniformBlockIndex:Int, pname:Int, params:DataPointer):Void {
public function getActiveUniformBlockiv (program:GLProgram, uniformBlockIndex:Int, pname:Int, params:DataPointer):Void {
var view = params.toInt32Array ();
view[0] = getActiveUniformBlockParameter (program, uniformBlockIndex, pname);
@@ -1513,7 +1509,7 @@ class HTML5GLRenderContext {
}
public inline function getBooleanv (pname:Int, params:DataPointer):Void {
public function getBooleanv (pname:Int, params:DataPointer):Void {
var view = params.toUInt8Array ();
var result = getParameter (pname);
@@ -1557,7 +1553,7 @@ class HTML5GLRenderContext {
}
public inline function getBufferParameteriv (target:Int, pname:Int, data:DataPointer):Void {
public function getBufferParameteriv (target:Int, pname:Int, data:DataPointer):Void {
var view = data.toInt32Array ();
view[0] = getBufferParameter (target, pname);
@@ -1572,7 +1568,7 @@ class HTML5GLRenderContext {
}
public function getBufferSubData (target:Int, offset:DataPointer, size:Int /*GLsizeiptr*/, data:DataPointer):Void {
public inline function getBufferSubData (target:Int, offset:DataPointer, size:Int /*GLsizeiptr*/, data:DataPointer):Void {
__context.getBufferSubData (target, offset.toValue (), data.toBufferView (size));
@@ -1663,7 +1659,7 @@ class HTML5GLRenderContext {
}
public function getFramebufferAttachmentParameteri (target:Int, attachment:Int, pname:Int):Dynamic {
public inline function getFramebufferAttachmentParameteri (target:Int, attachment:Int, pname:Int):Dynamic {
return getFramebufferAttachmentParameter (target, attachment, pname);
@@ -2075,7 +2071,7 @@ class HTML5GLRenderContext {
}
public function getUniformi (program:GLProgram, location:GLUniformLocation):Dynamic {
public inline function getUniformi (program:GLProgram, location:GLUniformLocation):Dynamic {
return getUniform (program, location);
@@ -2149,7 +2145,7 @@ class HTML5GLRenderContext {
}
public function getVertexAttribi (index:Int, pname:Int):Int {
public inline function getVertexAttribi (index:Int, pname:Int):Int {
return 0;
@@ -2377,7 +2373,7 @@ class HTML5GLRenderContext {
}
public function readPixels (x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, pixels:DataPointer):Void {
public inline function readPixels (x:Int, y:Int, width:Int, height:Int, format:Int, type:Int, pixels:DataPointer):Void {
__context.readPixels (x, y, width, height, format, type, pixels.toBufferView ());
@@ -2513,9 +2509,7 @@ class HTML5GLRenderContext {
}
public function texImage2D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, format:Int, type:Int, data:DataPointer):Void {
trace ("texImage2D");
public inline function texImage2D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, format:Int, type:Int, data:DataPointer):Void {
__context.texImage2D (target, level, internalformat, width, height, border, format, type, data.toBufferView ());
@@ -2537,8 +2531,6 @@ class HTML5GLRenderContext {
//public function texImage2D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Int, format:Int, type:Int, srcData:ArrayBufferView, srcOffset:Int):Void {
public function texImage2DWEBGL (target:Int, level:Int, internalformat:Int, width:Int, height:Int, border:Dynamic, ?format:Int, ?type:Int, ?srcData:Dynamic, ?srcOffset:Int):Void {
trace ("texImage2DWEBGL");
if (srcOffset != null) {
__context.texImage2D (target, level, internalformat, width, height, border, format, type, srcData, srcOffset);
@@ -2556,7 +2548,7 @@ class HTML5GLRenderContext {
}
public function texImage3D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int, border:Int, format:Int, type:Int, data:DataPointer):Void {
public inline function texImage3D (target:Int, level:Int, internalformat:Int, width:Int, height:Int, depth:Int, border:Int, format:Int, type:Int, data:DataPointer):Void {
__context.texImage3D (target, level, internalformat, width, height, depth, border, format, type, data.toBufferView ());
@@ -2605,7 +2597,7 @@ class HTML5GLRenderContext {
}
public function texSubImage2D (target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, type:Int, data:DataPointer):Void {
public inline function texSubImage2D (target:Int, level:Int, xoffset:Int, yoffset:Int, width:Int, height:Int, format:Int, type:Int, data:DataPointer):Void {
__context.texSubImage2D (target, level, xoffset, yoffset, width, height, format, type, data.toBufferView ());
@@ -2644,7 +2636,7 @@ class HTML5GLRenderContext {
}
public function texSubImage3D (target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int, type:Int, data:DataPointer):Void {
public inline function texSubImage3D (target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int, type:Int, data:DataPointer):Void {
__context.texSubImage3D (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data.toBufferView ());
@@ -2658,7 +2650,7 @@ class HTML5GLRenderContext {
//public inline function texSubImage3D (target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int, type:Int, source:js.html.VideoElement):Void {
//public inline function texSubImage3D (target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int, type:Int, source:Dynamic /*ImageBitmap*/):Void {
//public inline function texSubImage3D (target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int, type:Int, pixels:js.html.ArrayBufferView):Void {
public function texSubImage3DWEBGL (target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int, type:Int, source:Dynamic, ?srcOffset:Int):Void {
public inline function texSubImage3DWEBGL (target:Int, level:Int, xoffset:Int, yoffset:Int, zoffset:Int, width:Int, height:Int, depth:Int, format:Int, type:Int, source:Dynamic, ?srcOffset:Int):Void {
__context.texSubImage3D (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, source, srcOffset);
@@ -2679,7 +2671,7 @@ class HTML5GLRenderContext {
}
public function uniform1fv (location:GLUniformLocation, count:Int, v:DataPointer):Void {
public inline function uniform1fv (location:GLUniformLocation, count:Int, v:DataPointer):Void {
__context.uniform1fv (location, v.toFloat32Array (count * Float32Array.BYTES_PER_ELEMENT));
@@ -2711,7 +2703,7 @@ class HTML5GLRenderContext {
}
public function uniform1iv (location:GLUniformLocation, count:Int, v:DataPointer):Void {
public inline function uniform1iv (location:GLUniformLocation, count:Int, v:DataPointer):Void {
__context.uniform1iv (location, v.toInt32Array (count * Int32Array.BYTES_PER_ELEMENT));
@@ -2743,14 +2735,14 @@ class HTML5GLRenderContext {
}
public function uniform1uiv (location:GLUniformLocation, count:Int, v:DataPointer):Void {
public inline function uniform1uiv (location:GLUniformLocation, count:Int, v:DataPointer):Void {
__context.uniform1uiv (location, v.toUInt32Array (count * UInt32Array.BYTES_PER_ELEMENT));
}
public function uniform1uivWEBGL (location:GLUniformLocation, data:UInt32Array, ?srcOffset:Dynamic, ?srcLength:Int):Void {
public inline function uniform1uivWEBGL (location:GLUniformLocation, data:UInt32Array, ?srcOffset:Dynamic, ?srcLength:Int):Void {
__context.uniform1uiv (location, data, srcOffset, srcLength);
@@ -2764,7 +2756,7 @@ class HTML5GLRenderContext {
}
public function uniform2fv (location:GLUniformLocation, count:Int, v:DataPointer):Void {
public inline function uniform2fv (location:GLUniformLocation, count:Int, v:DataPointer):Void {
__context.uniform2fv (location, v.toFloat32Array (count * Float32Array.BYTES_PER_ELEMENT * 2));
@@ -2796,7 +2788,7 @@ class HTML5GLRenderContext {
}
public function uniform2iv (location:GLUniformLocation, count:Int, v:DataPointer):Void {
public inline function uniform2iv (location:GLUniformLocation, count:Int, v:DataPointer):Void {
__context.uniform2iv (location, v.toInt32Array (count * Int32Array.BYTES_PER_ELEMENT * 2));
@@ -2828,14 +2820,14 @@ class HTML5GLRenderContext {
}
public function uniform2uiv (location:GLUniformLocation, count:Int, v:DataPointer):Void {
public inline function uniform2uiv (location:GLUniformLocation, count:Int, v:DataPointer):Void {
__context.uniform2uiv (location, v.toUInt32Array (count * UInt32Array.BYTES_PER_ELEMENT * 2));
}
public function uniform2uivWEBGL (location:GLUniformLocation, data:UInt32Array, ?srcOffset:Dynamic, ?srcLength:Int):Void {
public inline function uniform2uivWEBGL (location:GLUniformLocation, data:UInt32Array, ?srcOffset:Dynamic, ?srcLength:Int):Void {
__context.uniform2uiv (location, data, srcOffset, srcLength);
@@ -2849,7 +2841,7 @@ class HTML5GLRenderContext {
}
public function uniform3fv (location:GLUniformLocation, count:Int, v:DataPointer):Void {
public inline function uniform3fv (location:GLUniformLocation, count:Int, v:DataPointer):Void {
__context.uniform3fv (location, v.toFloat32Array (count * Float32Array.BYTES_PER_ELEMENT * 3));
@@ -2881,7 +2873,7 @@ class HTML5GLRenderContext {
}
public function uniform3iv (location:GLUniformLocation, count:Int, v:DataPointer):Void {
public inline function uniform3iv (location:GLUniformLocation, count:Int, v:DataPointer):Void {
__context.uniform3iv (location, v.toInt32Array (count * Int32Array.BYTES_PER_ELEMENT * 3));
@@ -2913,14 +2905,14 @@ class HTML5GLRenderContext {
}
public function uniform3uiv (location:GLUniformLocation, count:Int, v:DataPointer):Void {
public inline function uniform3uiv (location:GLUniformLocation, count:Int, v:DataPointer):Void {
__context.uniform3uiv (location, v.toUInt32Array (count * UInt32Array.BYTES_PER_ELEMENT * 3));
}
public function uniform3uivWEBGL (location:GLUniformLocation, data:UInt32Array, ?srcOffset:Int, ?srcLength:Int):Void {
public inline function uniform3uivWEBGL (location:GLUniformLocation, data:UInt32Array, ?srcOffset:Int, ?srcLength:Int):Void {
__context.uniform3uiv (location, data, srcOffset, srcLength);
@@ -2934,7 +2926,7 @@ class HTML5GLRenderContext {
}
public function uniform4fv (location:GLUniformLocation, count:Int, v:DataPointer):Void {
public inline function uniform4fv (location:GLUniformLocation, count:Int, v:DataPointer):Void {
__context.uniform4fv (location, v.toFloat32Array (count * Float32Array.BYTES_PER_ELEMENT * 4));
@@ -2966,7 +2958,7 @@ class HTML5GLRenderContext {
}
public function uniform4iv (location:GLUniformLocation, count:Int, v:DataPointer):Void {
public inline function uniform4iv (location:GLUniformLocation, count:Int, v:DataPointer):Void {
__context.uniform4iv (location, v.toInt32Array (count * Int32Array.BYTES_PER_ELEMENT * 4));
@@ -2998,14 +2990,14 @@ class HTML5GLRenderContext {
}
public function uniform4uiv (location:GLUniformLocation, count:Int, v:DataPointer):Void {
public inline function uniform4uiv (location:GLUniformLocation, count:Int, v:DataPointer):Void {
__context.uniform4uiv (location, v.toUInt32Array (count * UInt32Array.BYTES_PER_ELEMENT * 4));
}
public function uniform4uivWEBGL (location:GLUniformLocation, data:UInt32Array, ?srcOffset:Int, ?srcLength:Int):Void {
public inline function uniform4uivWEBGL (location:GLUniformLocation, data:UInt32Array, ?srcOffset:Int, ?srcLength:Int):Void {
__context.uniform4uiv (location, data, srcOffset, srcLength);
@@ -3019,7 +3011,7 @@ class HTML5GLRenderContext {
}
public function uniformMatrix2fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void {
public inline function uniformMatrix2fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void {
__context.uniformMatrix2fv (location, transpose, v.toFloat32Array (count * Float32Array.BYTES_PER_ELEMENT * 4));
@@ -3044,35 +3036,35 @@ class HTML5GLRenderContext {
}
public function uniformMatrix2x3fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void {
public inline function uniformMatrix2x3fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void {
__context.uniformMatrix2x3fv (location, transpose, v.toFloat32Array (count * Float32Array.BYTES_PER_ELEMENT * 6));
}
public function uniformMatrix2x3fvWEBGL (location:GLUniformLocation, transpose:Bool, data:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void {
public inline function uniformMatrix2x3fvWEBGL (location:GLUniformLocation, transpose:Bool, data:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void {
__context.uniformMatrix2x3fv (location, transpose, data, srcOffset, srcLength);
}
public function uniformMatrix2x4fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void {
public inline function uniformMatrix2x4fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void {
__context.uniformMatrix2x4fv (location, transpose, v.toFloat32Array (count * Float32Array.BYTES_PER_ELEMENT * 8));
}
public function uniformMatrix2x4fvWEBGL (location:GLUniformLocation, transpose:Bool, data:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void {
public inline function uniformMatrix2x4fvWEBGL (location:GLUniformLocation, transpose:Bool, data:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void {
__context.uniformMatrix2x4fv (location, transpose, data, srcOffset, srcLength);
}
public function uniformMatrix3fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void {
public inline function uniformMatrix3fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void {
__context.uniformMatrix3fv (location, transpose, v.toFloat32Array (count * Float32Array.BYTES_PER_ELEMENT * 9));
@@ -3097,35 +3089,35 @@ class HTML5GLRenderContext {
}
public function uniformMatrix3x2fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void {
public inline function uniformMatrix3x2fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void {
__context.uniformMatrix3x2fv (location, transpose, v.toFloat32Array (count * Float32Array.BYTES_PER_ELEMENT * 6));
}
public function uniformMatrix3x2fvWEBGL (location:GLUniformLocation, transpose:Bool, data:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void {
public inline function uniformMatrix3x2fvWEBGL (location:GLUniformLocation, transpose:Bool, data:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void {
__context.uniformMatrix3x2fv (location, transpose, data, srcOffset, srcLength);
}
public function uniformMatrix3x4fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void {
public inline function uniformMatrix3x4fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void {
__context.uniformMatrix3x4fv (location, transpose, v.toFloat32Array (count * Float32Array.BYTES_PER_ELEMENT * 12));
}
public function uniformMatrix3x4fvWEBGL (location:GLUniformLocation, transpose:Bool, data:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void {
public inline function uniformMatrix3x4fvWEBGL (location:GLUniformLocation, transpose:Bool, data:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void {
__context.uniformMatrix3x4fv (location, transpose, data, srcOffset, srcLength);
}
public function uniformMatrix4fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void {
public inline function uniformMatrix4fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void {
__context.uniformMatrix4fv (location, transpose, v.toFloat32Array (count * Float32Array.BYTES_PER_ELEMENT * 16));
@@ -3150,7 +3142,7 @@ class HTML5GLRenderContext {
}
public function uniformMatrix4x2fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void {
public inline function uniformMatrix4x2fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void {
__context.uniformMatrix4x2fv (location, transpose, v.toFloat32Array (count * Float32Array.BYTES_PER_ELEMENT * 8));
@@ -3172,14 +3164,14 @@ class HTML5GLRenderContext {
}
public function uniformMatrix4x3fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void {
public inline function uniformMatrix4x3fv (location:GLUniformLocation, count:Int, transpose:Bool, v:DataPointer):Void {
__context.uniformMatrix4x3fv (location, transpose, v.toFloat32Array (count * Float32Array.BYTES_PER_ELEMENT * 12));
}
public function uniformMatrix4x3fvWEBGL (location:GLUniformLocation, transpose:Bool, data:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void {
public inline function uniformMatrix4x3fvWEBGL (location:GLUniformLocation, transpose:Bool, data:Float32Array, ?srcOffset:Int, ?srcLength:Int):Void {
__context.uniformMatrix4x3fv (location, transpose, data, srcOffset, srcLength);
@@ -3214,7 +3206,7 @@ class HTML5GLRenderContext {
}
public function vertexAttrib1fv (index:Int, v:DataPointer):Void {
public inline function vertexAttrib1fv (index:Int, v:DataPointer):Void {
__context.vertexAttrib1fv (index, v.toFloat32Array ());
@@ -3223,7 +3215,7 @@ class HTML5GLRenderContext {
//public function vertexAttrib1fv (index:Int, v:Float32Array):Void {
//public function vertexAttrib1fv (index:Int, v:Array<Float>):Void {
public function vertexAttrib1fvWEBGL (index:Int, v:Dynamic):Void {
public inline function vertexAttrib1fvWEBGL (index:Int, v:Dynamic):Void {
__context.vertexAttrib1fv (index, v);
@@ -3237,7 +3229,7 @@ class HTML5GLRenderContext {
}
public function vertexAttrib2fv (index:Int, v:DataPointer):Void {
public inline function vertexAttrib2fv (index:Int, v:DataPointer):Void {
__context.vertexAttrib2fv (index, v.toFloat32Array ());
@@ -3246,7 +3238,7 @@ class HTML5GLRenderContext {
//public function vertexAttrib2fv (index:Int, v:Float32Array):Void {
//public function vertexAttrib2fv (index:Int, v:Array<Float>):Void {
public function vertexAttrib2fvWEBGL (index:Int, v:Dynamic):Void {
public inline function vertexAttrib2fvWEBGL (index:Int, v:Dynamic):Void {
__context.vertexAttrib2fv (index, v);
@@ -3260,7 +3252,7 @@ class HTML5GLRenderContext {
}
public function vertexAttrib3fv (index:Int, v:DataPointer):Void {
public inline function vertexAttrib3fv (index:Int, v:DataPointer):Void {
__context.vertexAttrib3fv (index, v.toFloat32Array ());
@@ -3269,7 +3261,7 @@ class HTML5GLRenderContext {
//public function vertexAttrib3fv (index:Int, v:Float32Array):Void {
//public function vertexAttrib3fv (index:Int, v:Array<Float>):Void {
public function vertexAttrib3fvWEBGL (index:Int, v:Dynamic):Void {
public inline function vertexAttrib3fvWEBGL (index:Int, v:Dynamic):Void {
__context.vertexAttrib3fv (index, v);
@@ -3283,7 +3275,7 @@ class HTML5GLRenderContext {
}
public function vertexAttrib4fv (index:Int, v:DataPointer):Void {
public inline function vertexAttrib4fv (index:Int, v:DataPointer):Void {
__context.vertexAttrib4fv (index, v.toFloat32Array ());
@@ -3292,7 +3284,7 @@ class HTML5GLRenderContext {
//public function vertexAttrib4fv (index:Int, v:Float32Array):Void {
//public function vertexAttrib4fv (index:Int, v:Array<Float>):Void {
public function vertexAttrib4fvWEBGL (index:Int, v:Dynamic):Void {
public inline function vertexAttrib4fvWEBGL (index:Int, v:Dynamic):Void {
__context.vertexAttrib4fv (index, v);
@@ -3313,7 +3305,7 @@ class HTML5GLRenderContext {
}
public function vertexAttribI4iv (index:Int, v:DataPointer):Void {
public inline function vertexAttribI4iv (index:Int, v:DataPointer):Void {
__context.vertexAttribI4iv (index, v.toInt32Array ());
@@ -3322,7 +3314,7 @@ class HTML5GLRenderContext {
//public function vertexAttribI4iv (index:Int, v:js.html.Int32Array) {
//public function vertexAttribI4iv (index:Int, v:Array<Int>) {
public function vertexAttribI4ivWEBGL (index:Int, v:Dynamic):Void {
public inline function vertexAttribI4ivWEBGL (index:Int, v:Dynamic):Void {
__context.vertexAttribI4iv (index, v);
@@ -3336,7 +3328,7 @@ class HTML5GLRenderContext {
}
public function vertexAttribI4uiv (index:Int, v:DataPointer):Void {
public inline function vertexAttribI4uiv (index:Int, v:DataPointer):Void {
__context.vertexAttribI4uiv (index, v.toUInt32Array ());
@@ -3345,7 +3337,7 @@ class HTML5GLRenderContext {
//public function vertexAttribI4iv (index:Int, v:js.html.Uint32Array) {
//public function vertexAttribI4iv (index:Int, v:Array<Int>) {
public function vertexAttribI4uivWEBGL (index:Int, v:Dynamic):Void {
public inline function vertexAttribI4uivWEBGL (index:Int, v:Dynamic):Void {
__context.vertexAttribI4uiv (index, v);