Make preparations for GLESv3 support on iOS, allow for GL access without SDL renderer, update for default renderbuffer on iOS (fixes Starling, praise God)
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@@ -441,7 +441,7 @@
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<lib name="-ldl" />
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<lib name="-lEGL" />
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<lib name="-lGLESv2" />
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<lib name="-lGLESv3" />
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</section>
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@@ -460,7 +460,7 @@
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<lib name="-ldl" />
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<lib name="-lEGL" />
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<lib name="-lGLESv2" />
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<lib name="-lGLESv3" />
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</section>
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