HL/C on Windows with mingw
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@@ -333,6 +333,22 @@ class WindowsPlatform extends PlatformTarget
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HashlinkHelper.copyHashlink(project, targetDirectory, applicationDirectory, executablePath, is64);
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if (project.targetFlags.exists("hlc"))
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{
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var command = ["gcc", "-O3", "-o", executablePath, "-std=c11", "-I", Path.combine(targetDirectory, "obj"), Path.combine(targetDirectory, "obj/ApplicationMain.c"), "C:/Windows/System32/dbghelp.dll"];
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for (file in System.readDirectory(applicationDirectory))
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{
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switch Path.extension(file)
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{
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case "dll", "hdll":
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// ensure the executable knows about every library
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command.push(file);
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default:
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}
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}
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System.runCommand("", command.shift(), command);
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}
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var iconPath = Path.combine(applicationDirectory, "icon.ico");
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if (IconHelper.createWindowsIcon(icons, iconPath) && System.hostPlatform == WINDOWS)
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@@ -580,7 +596,7 @@ class WindowsPlatform extends PlatformTarget
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{
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context.NEKO_FILE = targetDirectory + "/obj/ApplicationMain.n";
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context.NODE_FILE = targetDirectory + "/bin/ApplicationMain.js";
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context.HL_FILE = targetDirectory + "/obj/ApplicationMain.hl";
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context.HL_FILE = targetDirectory + "/obj/ApplicationMain" + (project.defines.exists("hlc") ? ".c" : ".hl");
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context.CPPIA_FILE = targetDirectory + "/obj/ApplicationMain.cppia";
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context.CPP_DIR = targetDirectory + "/obj";
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context.BUILD_DIR = project.app.path + "/windows" + (is64 ? "64" : "");
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