Compile fix

This commit is contained in:
Joshua Granick
2014-03-18 15:46:19 -07:00
parent 959f4ee051
commit bb3308ce0f

View File

@@ -308,7 +308,8 @@ value lime_gl_s3d_set_focal_length (value length)
ctx->mS3D.mFocalLength = val_float (length); ctx->mS3D.mFocalLength = val_float (length);
} }
return alloc_null ();
} }
DEFINE_PRIM (lime_gl_s3d_set_focal_length,1); DEFINE_PRIM (lime_gl_s3d_set_focal_length,1);
@@ -336,6 +337,8 @@ value lime_gl_s3d_set_eye_separation (value separation)
ctx->mS3D.mEyeSeparation = val_float (separation); ctx->mS3D.mEyeSeparation = val_float (separation);
} }
return alloc_null ();
} }
DEFINE_PRIM (lime_gl_s3d_set_eye_separation,1); DEFINE_PRIM (lime_gl_s3d_set_eye_separation,1);