Initial pass on renaming project code to lime
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@@ -9,7 +9,7 @@
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#include "renderer/common/HardwareContext.h"
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namespace nme {
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namespace lime {
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void HintColourOrder (bool inRedFirst);
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@@ -65,7 +65,7 @@ namespace nme {
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void Bind (HardwareContext &inHardware, int inSlot = 0);
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int BytesPP () const { return Format () == pfAlpha ? 1 : 4; }
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bool Encode (nme::ByteArray *outBytes, bool inPNG, double inQuality);
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bool Encode (lime::ByteArray *outBytes, bool inPNG, double inQuality);
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Texture *GetOrCreateTexture (HardwareContext &inHardware);
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Texture *GetTexture () { return mTexture; }
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Surface *IncRef () { mRefCount++; return this; }
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