Initial pass on renaming project code to lime
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@@ -1,12 +1,12 @@
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#ifndef NME_PIXEL_H
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#define NME_PIXEL_H
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#ifndef LIME_PIXEL_H
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#define LIME_PIXEL_H
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// The order or RGB or BGR is determined to the primary surface's
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// native order - this allows most transfers to be donw without swapping R & B
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// When rendering from a source to a dest, the source is swapped to match in
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// the blending code.
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namespace nme
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namespace lime
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{
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extern bool gC0IsRed;
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@@ -289,6 +289,6 @@ inline void QBlendAlpha(Uint8 &ioDest, Uint8 inSrc)
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} // end namespace nme
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} // end namespace lime
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#endif
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