Initial pass on renaming project code to lime

This commit is contained in:
Joshua Granick
2013-11-27 18:05:59 -08:00
parent 00407203fa
commit b2da64c536
177 changed files with 1902 additions and 1900 deletions

View File

@@ -1,5 +1,5 @@
#ifndef NME_GRAPHICS_H
#define NME_GRAPHICS_H
#ifndef LIME_GRAPHICS_H
#define LIME_GRAPHICS_H
#include <Object.h>
#include <QuickVec.h>
@@ -10,7 +10,7 @@
typedef unsigned int uint32;
typedef unsigned char uint8;
namespace nme
namespace lime
{
enum GraphicsAPIType { gatBase, gatInternal, gatQuartz, gatCairo, gatOpenGL, gatOpenGLES };
@@ -580,7 +580,7 @@ public:
virtual bool Hits(const RenderState &inState) { return false; }
#ifdef NME_DIRECTFB
#ifdef LIME_DIRECTFB
static Renderer *CreateHardware(const class GraphicsJob &inJob,const GraphicsPath &inPath,HardwareContext &inHardware);
#endif
@@ -601,7 +601,7 @@ struct GraphicsJob
GraphicsStroke *mStroke;
IGraphicsFill *mFill;
GraphicsTrianglePath *mTriangles;
#ifdef NME_DIRECTFB
#ifdef LIME_DIRECTFB
class Renderer *mHardwareRenderer;
#endif
class Renderer *mSoftwareRenderer;
@@ -718,6 +718,6 @@ private:
} // end namespace nme
} // end namespace lime
#endif