Initial pass on renaming project code to lime
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@@ -1,5 +1,5 @@
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#ifndef NME_GRAPHICS_H
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#define NME_GRAPHICS_H
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#ifndef LIME_GRAPHICS_H
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#define LIME_GRAPHICS_H
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#include <Object.h>
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#include <QuickVec.h>
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@@ -10,7 +10,7 @@
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typedef unsigned int uint32;
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typedef unsigned char uint8;
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namespace nme
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namespace lime
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{
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enum GraphicsAPIType { gatBase, gatInternal, gatQuartz, gatCairo, gatOpenGL, gatOpenGLES };
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@@ -580,7 +580,7 @@ public:
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virtual bool Hits(const RenderState &inState) { return false; }
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#ifdef NME_DIRECTFB
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#ifdef LIME_DIRECTFB
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static Renderer *CreateHardware(const class GraphicsJob &inJob,const GraphicsPath &inPath,HardwareContext &inHardware);
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#endif
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@@ -601,7 +601,7 @@ struct GraphicsJob
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GraphicsStroke *mStroke;
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IGraphicsFill *mFill;
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GraphicsTrianglePath *mTriangles;
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#ifdef NME_DIRECTFB
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#ifdef LIME_DIRECTFB
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class Renderer *mHardwareRenderer;
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#endif
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class Renderer *mSoftwareRenderer;
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@@ -718,6 +718,6 @@ private:
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} // end namespace nme
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} // end namespace lime
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#endif
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