Migrate to an Asset Catalog for Xcode icons and launch images
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@@ -365,9 +365,12 @@ class IOSPlatform extends PlatformTarget {
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context.HAS_ICON = true;
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var iconPath = PathHelper.combine (projectDirectory, "Images.xcassets/AppIcon.appiconset");
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PathHelper.mkdir (iconPath);
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for (i in 0...iconNames.length) {
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if (!IconHelper.createIcon (project.icons, iconSizes[i], iconSizes[i], PathHelper.combine (projectDirectory, iconNames[i]))) {
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if (!IconHelper.createIcon (project.icons, iconSizes[i], iconSizes[i], PathHelper.combine (iconPath, iconNames[i]))) {
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context.HAS_ICON = false;
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@@ -379,6 +382,9 @@ class IOSPlatform extends PlatformTarget {
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var splashScreenWidth = [ 320, 640, 640, 768, 1024, 1536, 2048 ];
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var splashScreenHeight = [ 480, 960, 1136, 1024, 768, 2048, 1536 ];
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var splashScreenPath = PathHelper.combine (projectDirectory, "Images.xcassets/LaunchImage.launchimage");
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PathHelper.mkdir (splashScreenPath);
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for (i in 0...splashScreenNames.length) {
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var width = splashScreenWidth[i];
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@@ -389,7 +395,7 @@ class IOSPlatform extends PlatformTarget {
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if (splashScreen.width == width && splashScreen.height == height && Path.extension (splashScreen.path) == "png") {
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FileHelper.copyFile (splashScreen.path, PathHelper.combine (projectDirectory, splashScreenNames[i]));
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FileHelper.copyFile (splashScreen.path, PathHelper.combine (splashScreenPath, splashScreenNames[i]));
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match = true;
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}
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@@ -398,16 +404,16 @@ class IOSPlatform extends PlatformTarget {
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if (!match) {
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var splashScreenPath = PathHelper.combine (projectDirectory, splashScreenNames[i]);
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var imagePath = PathHelper.combine (splashScreenPath, splashScreenNames[i]);
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if (!FileSystem.exists (splashScreenPath)) {
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if (!FileSystem.exists (imagePath)) {
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LogHelper.info ("", " - \x1b[1mGenerating image:\x1b[0m " + PathHelper.combine (projectDirectory, splashScreenNames[i]));
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LogHelper.info ("", " - \x1b[1mGenerating image:\x1b[0m " + imagePath);
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var image = new Image (null, 0, 0, width, height, (0xFF << 24) | (project.window.background & 0xFFFFFF));
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var bytes = image.encode ("png");
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File.saveBytes (splashScreenPath, bytes);
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File.saveBytes (imagePath, bytes);
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}
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