Fix legacy Surface.BlitChannel source rect

This commit is contained in:
Fernando Serboncini
2015-06-14 14:26:50 -04:00
parent 0090c953b7
commit acde3689cc

View File

@@ -815,7 +815,7 @@ void SimpleSurface::BlitChannel(const RenderTarget &outTarget, const Rect &inSrc
// Start with unclipped dest rect
Rect src_rect(inSrcRect.x+inPosX,inSrcRect.x+inPosY, inSrcRect.w, inSrcRect.h );
Rect src_rect(inSrcRect.x+inPosX,inSrcRect.y+inPosY, inSrcRect.w, inSrcRect.h );
// Clip to dest size...
src_rect = src_rect.Intersect(outTarget.mRect);