Fix legacy Surface.BlitChannel source rect
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@@ -815,7 +815,7 @@ void SimpleSurface::BlitChannel(const RenderTarget &outTarget, const Rect &inSrc
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// Start with unclipped dest rect
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// Start with unclipped dest rect
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Rect src_rect(inSrcRect.x+inPosX,inSrcRect.x+inPosY, inSrcRect.w, inSrcRect.h );
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Rect src_rect(inSrcRect.x+inPosX,inSrcRect.y+inPosY, inSrcRect.w, inSrcRect.h );
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// Clip to dest size...
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// Clip to dest size...
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src_rect = src_rect.Intersect(outTarget.mRect);
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src_rect = src_rect.Intersect(outTarget.mRect);
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