GameActivity: check for VIBRATE permission on Android
While we add this permission by default, if a developer sets custom permissions, we want to avoid crashing when we try to access an API that we don't have permission to use
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@@ -3,6 +3,7 @@ package org.haxe.lime;
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import android.content.Context;
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import android.content.Intent;
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import android.content.pm.PackageManager;
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import android.content.res.AssetManager;
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import android.net.Uri;
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import android.os.Build;
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@@ -16,6 +17,7 @@ import android.view.KeyCharacterMap;
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import android.view.KeyEvent;
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import android.view.View;
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import android.webkit.MimeTypeMap;
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import android.Manifest;
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import org.haxe.extension.Extension;
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import org.libsdl.app.SDLActivity;
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@@ -110,7 +112,13 @@ public class GameActivity extends SDLActivity {
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super.onCreate (state);
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assetManager = getAssets ();
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vibrator = (Vibrator)mSingleton.getSystemService (Context.VIBRATOR_SERVICE);
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if (checkSelfPermission(Manifest.permission.VIBRATE) == PackageManager.PERMISSION_GRANTED) {
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vibrator = (Vibrator)mSingleton.getSystemService (Context.VIBRATOR_SERVICE);
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}
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handler = new Handler ();
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Extension.assetManager = assetManager;
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