Improve GL support for HL
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@@ -21,7 +21,7 @@ namespace lime {
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virtual void Flip () = 0;
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virtual void* GetContext () = 0;
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virtual double GetScale () = 0;
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virtual void* Lock (bool useCFFIValue) = 0;
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virtual void* Lock (bool useCFFIValue, void* object) = 0;
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virtual void MakeCurrent () = 0;
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virtual void ReadPixels (ImageBuffer *buffer, Rectangle *rect) = 0;
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virtual const char* Type () = 0;
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