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@@ -1558,15 +1558,15 @@ namespace lime {
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}
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HL_PRIM value hl_lime_gl_fence_sync (int condition, int flags) {
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HL_PRIM HL_CFFIPointer* hl_lime_gl_fence_sync (int condition, int flags) {
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#ifdef LIME_GLES3_API
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GLsync result = glFenceSync (condition, flags);
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value handle = CFFIPointer (result, gc_gl_object);
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HL_CFFIPointer* handle = HLCFFIPointer (result, (hl_finalizer)gc_gl_object);
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glObjectPtrs[handle] = result;
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return handle;
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#else
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return alloc_null ();
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return NULL;
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#endif
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}
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@@ -1696,9 +1696,9 @@ namespace lime {
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}
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HL_PRIM vdynamic* hl_lime_gl_get_active_attrib (int program, int index) {
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HL_PRIM vdynamic* hl_lime_gl_get_active_attrib (int program, int index, void* object) {
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vdynamic* result = hl_alloc_dynamic (&hlt_dynobj);
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vdynamic* result = (vdynamic*)object;
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char buffer[GL_ACTIVE_ATTRIBUTE_MAX_LENGTH];
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GLsizei outLen = 0;
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@@ -1715,7 +1715,7 @@ namespace lime {
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const int id_name = hl_hash_utf8 ("name");
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hl_dyn_seti (result, id_size, &hlt_i32, size);
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hl_dyn_seti (result, id_size, &hlt_i32, type);
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hl_dyn_seti (result, id_type, &hlt_i32, type);
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hl_dyn_setp (result, id_name, &hlt_bytes, _buffer);
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return result;
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@@ -1744,12 +1744,12 @@ namespace lime {
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}
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HL_PRIM vdynamic* hl_lime_gl_get_active_uniform (int program, int index) {
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HL_PRIM vdynamic* hl_lime_gl_get_active_uniform (int program, int index, void* object) {
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char* buffer[GL_ACTIVE_UNIFORM_MAX_LENGTH];
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GLsizei outLen = 0;
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GLsizei size = 0;
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GLenum type = 0;
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GLenum type = 0;
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glGetActiveUniform (program, index, GL_ACTIVE_UNIFORM_MAX_LENGTH, &outLen, &size, &type, (GLchar*)&buffer);
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@@ -1760,9 +1760,10 @@ namespace lime {
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const int id_type = hl_hash_utf8 ("type");
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const int id_name = hl_hash_utf8 ("name");
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vdynamic* result = hl_alloc_dynamic (&hlt_dynobj);
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vdynamic* result = (vdynamic*)object;
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hl_dyn_seti (result, id_size, &hlt_i32, size);
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hl_dyn_seti (result, id_size, &hlt_i32, type);
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hl_dyn_seti (result, id_type, &hlt_i32, type);
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hl_dyn_setp (result, id_name, &hlt_bytes, _buffer);
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return result;
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@@ -2075,9 +2076,9 @@ namespace lime {
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}
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HL_PRIM vdynamic* hl_lime_gl_get_context_attributes () {
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HL_PRIM vdynamic* hl_lime_gl_get_context_attributes (void* object) {
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vdynamic* result = hl_alloc_dynamic (&hlt_dynobj);
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vdynamic* result = (vdynamic*)object;
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const int id_alpha = hl_hash_utf8 ("alpha");
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const int id_depth = hl_hash_utf8 ("depth");
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@@ -2805,7 +2806,7 @@ namespace lime {
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}
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HL_PRIM vdynamic* hl_lime_gl_get_shader_precision_format (int shadertype, int precisiontype) {
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HL_PRIM vdynamic* hl_lime_gl_get_shader_precision_format (int shadertype, int precisiontype, void* object) {
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#ifdef LIME_GLES
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@@ -2814,7 +2815,7 @@ namespace lime {
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glGetShaderPrecisionFormat (shadertype, precisiontype, range, &precision);
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vdynamic* result = hl_alloc_dynamic (&hlt_dynobj);
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vdynamic* result = (vdynamic*)object;
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const int id_rangeMin = hl_hash_utf8 ("rangeMin");
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const int id_rangeMax = hl_hash_utf8 ("rangeMax");
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@@ -3091,10 +3092,10 @@ namespace lime {
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}
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HL_PRIM vdynamic* hl_lime_gl_get_transform_feedback_varying (int program, int index) {
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HL_PRIM vdynamic* hl_lime_gl_get_transform_feedback_varying (int program, int index, void* object) {
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#ifdef LIME_GLES3_API
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vdynamic* result = hl_alloc_dynamic (&hlt_dynobj);
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vdynamic* result = (vdynamic*)object;
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GLint maxLength = 0;
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glGetProgramiv (program, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, &maxLength);
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@@ -3759,7 +3760,29 @@ namespace lime {
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void lime_gl_object_deregister (value object) {
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val_gc (object, 0);
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if (glObjectIDs.find (object) != glObjectIDs.end ()) {
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GLuint id = glObjectIDs[object];
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GLObjectType type = glObjectTypes[object];
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glObjects[type].erase (id);
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glObjectTypes.erase (object);
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glObjectIDs.erase (object);
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}
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if (glObjectPtrs.find (object) != glObjectPtrs.end ()) {
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value handle = (value)glObjectPtrs[object];
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val_gc (handle, 0);
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glObjectPtrs.erase (object);
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}
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}
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HL_PRIM void hl_lime_gl_object_deregister (void* object) {
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if (glObjectIDs.find (object) != glObjectIDs.end ()) {
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@@ -3772,21 +3795,12 @@ namespace lime {
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}
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}
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HL_PRIM void hl_lime_gl_object_deregister (HL_CFFIPointer* object) {
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object->finalizer = NULL;
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if (glObjectIDs.find (object) != glObjectIDs.end ()) {
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if (glObjectPtrs.find (object) != glObjectPtrs.end ()) {
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GLuint id = glObjectIDs[object];
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GLObjectType type = glObjectTypes[object];
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glObjects[type].erase (id);
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glObjectTypes.erase (object);
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glObjectIDs.erase (object);
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HL_CFFIPointer* handle = (HL_CFFIPointer*)glObjectPtrs[object];
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handle->finalizer = NULL;
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delete handle;
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glObjectPtrs.erase (object);
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}
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@@ -3810,13 +3824,13 @@ namespace lime {
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}
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HL_PRIM HL_CFFIPointer* hl_lime_gl_object_from_id (int id, int type) {
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HL_PRIM void* hl_lime_gl_object_from_id (int id, int type) {
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GLObjectType _type = (GLObjectType)type;
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if (glObjects[_type].find (id) != glObjects[_type].end ()) {
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return (HL_CFFIPointer*)glObjects[_type][id];
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return glObjects[_type][id];
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} else {
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@@ -3827,9 +3841,10 @@ namespace lime {
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}
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void lime_gl_object_register (int id, int type, value object) {
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value lime_gl_object_register (int id, int type, value object) {
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GLObjectType _type = (GLObjectType)type;
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value handle = CFFIPointer (object, gc_gl_object);
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//if (glObjects[_type].find (id) != glObjects[_type].end ()) {
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//
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@@ -3846,15 +3861,17 @@ namespace lime {
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glObjectTypes[object] = (GLObjectType)type;
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glObjectIDs[object] = id;
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glObjects[_type][id] = object;
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glObjectPtrs[object] = handle;
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val_gc (object, gc_gl_object);
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return handle;
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}
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HL_PRIM void hl_lime_gl_object_register (int id, int type, HL_CFFIPointer* object) {
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HL_PRIM HL_CFFIPointer* hl_lime_gl_object_register (int id, int type, void* object) {
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GLObjectType _type = (GLObjectType)type;
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HL_CFFIPointer* handle = HLCFFIPointer ((vdynamic*)object, (hl_finalizer)gc_gl_object);
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//if (glObjects[_type].find (id) != glObjects[_type].end ()) {
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//
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@@ -3871,8 +3888,9 @@ namespace lime {
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glObjectTypes[object] = (GLObjectType)type;
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glObjectIDs[object] = id;
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glObjects[_type][id] = object;
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glObjectPtrs[object] = handle;
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object->finalizer = (void*)gc_gl_object;
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return handle;
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}
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@@ -4164,7 +4182,8 @@ namespace lime {
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HL_PRIM void hl_lime_gl_shader_source (int handle, hl_vstring* source) {
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glShaderSource (handle, 1, source ? (const char**)&source->bytes : NULL, 0);
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const char* _source = source ? hl_to_utf8 (source->bytes) : NULL;
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glShaderSource (handle, 1, (const char**)&_source, 0);
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}
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@@ -5498,7 +5517,7 @@ namespace lime {
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DEFINE_PRIME4 (lime_gl_map_buffer_range);
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DEFINE_PRIME1v (lime_gl_object_deregister);
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DEFINE_PRIME2 (lime_gl_object_from_id);
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DEFINE_PRIME3v (lime_gl_object_register);
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DEFINE_PRIME3 (lime_gl_object_register);
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DEFINE_PRIME0v (lime_gl_pause_transform_feedback);
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DEFINE_PRIME2v (lime_gl_pixel_storei);
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DEFINE_PRIME2v (lime_gl_polygon_offset);
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@@ -5590,12 +5609,14 @@ namespace lime {
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#define _TBYTES _OBJ (_I32 _BYTES)
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#define _TCFFIPOINTER _DYN
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#define _TGLOBJECT _OBJ (_I32 _TCFFIPOINTER _OBJ (_ARR))
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DEFINE_HL_PRIM (_VOID, lime_gl_active_texture, _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_attach_shader, _I32 _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_begin_query, _I32 _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_begin_transform_feedback, _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_bind_attrib_location, _I32 _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_bind_attrib_location, _I32 _I32 _STRING);
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DEFINE_HL_PRIM (_VOID, lime_gl_bind_buffer, _I32 _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_bind_buffer_base, _I32 _I32 _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_bind_buffer_range, _I32 _I32 _I32 _F64 _I32);
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@@ -5639,7 +5660,7 @@ namespace lime {
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DEFINE_HL_PRIM (_I32, lime_gl_create_query, _NO_ARG);
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DEFINE_HL_PRIM (_I32, lime_gl_create_renderbuffer, _NO_ARG);
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DEFINE_HL_PRIM (_I32, lime_gl_create_sampler, _NO_ARG);
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DEFINE_HL_PRIM (_I32, lime_gl_create_shader, _NO_ARG);
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DEFINE_HL_PRIM (_I32, lime_gl_create_shader, _I32);
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DEFINE_HL_PRIM (_I32, lime_gl_create_texture, _NO_ARG);
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DEFINE_HL_PRIM (_I32, lime_gl_create_transform_feedback, _NO_ARG);
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DEFINE_HL_PRIM (_I32, lime_gl_create_vertex_array, _NO_ARG);
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@@ -5670,8 +5691,8 @@ namespace lime {
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DEFINE_HL_PRIM (_VOID, lime_gl_enable, _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_enable_vertex_attrib_array, _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_end_query, _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_end_transform_feedback, _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_fence_sync, _I32 _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_end_transform_feedback, _NO_ARG);
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DEFINE_HL_PRIM (_TCFFIPOINTER, lime_gl_fence_sync, _I32 _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_finish, _NO_ARG);
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DEFINE_HL_PRIM (_VOID, lime_gl_flush, _NO_ARG);
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DEFINE_HL_PRIM (_VOID, lime_gl_framebuffer_renderbuffer, _I32 _I32 _I32 _I32);
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|
@@ -5679,8 +5700,8 @@ namespace lime {
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DEFINE_HL_PRIM (_VOID, lime_gl_framebuffer_texture2D, _I32 _I32 _I32 _I32 _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_front_face, _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_generate_mipmap, _I32);
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DEFINE_HL_PRIM (_DYN, lime_gl_get_active_attrib, _I32 _I32);
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DEFINE_HL_PRIM (_DYN, lime_gl_get_active_uniform, _I32 _I32);
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DEFINE_HL_PRIM (_DYN, lime_gl_get_active_attrib, _I32 _I32 _DYN);
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DEFINE_HL_PRIM (_DYN, lime_gl_get_active_uniform, _I32 _I32 _DYN);
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DEFINE_HL_PRIM (_I32, lime_gl_get_active_uniform_blocki, _I32 _I32 _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_get_active_uniform_blockiv, _I32 _I32 _I32 _F64);
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DEFINE_HL_PRIM (_BYTES, lime_gl_get_active_uniform_block_name, _I32 _I32);
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@@ -5694,7 +5715,7 @@ namespace lime {
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DEFINE_HL_PRIM (_VOID, lime_gl_get_buffer_parameteri64v, _I32 _I32 _F64);
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DEFINE_HL_PRIM (_F64, lime_gl_get_buffer_pointerv, _I32 _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_get_buffer_sub_data, _I32 _F64 _I32 _F64);
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DEFINE_HL_PRIM (_DYN, lime_gl_get_context_attributes, _NO_ARG);
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DEFINE_HL_PRIM (_DYN, lime_gl_get_context_attributes, _DYN);
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DEFINE_HL_PRIM (_I32, lime_gl_get_error, _NO_ARG);
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DEFINE_HL_PRIM (_DYN, lime_gl_get_extension, _STRING);
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DEFINE_HL_PRIM (_F32, lime_gl_get_float, _I32);
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@@ -5725,7 +5746,7 @@ namespace lime {
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DEFINE_HL_PRIM (_BYTES, lime_gl_get_shader_info_log, _I32);
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DEFINE_HL_PRIM (_I32, lime_gl_get_shaderi, _I32 _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_get_shaderiv, _I32 _I32 _F64);
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DEFINE_HL_PRIM (_DYN, lime_gl_get_shader_precision_format, _I32 _I32);
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DEFINE_HL_PRIM (_DYN, lime_gl_get_shader_precision_format, _I32 _I32 _DYN);
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DEFINE_HL_PRIM (_BYTES, lime_gl_get_shader_source, _I32);
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DEFINE_HL_PRIM (_BYTES, lime_gl_get_string, _I32);
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DEFINE_HL_PRIM (_BYTES, lime_gl_get_stringi, _I32 _I32);
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@@ -5735,7 +5756,7 @@ namespace lime {
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DEFINE_HL_PRIM (_VOID, lime_gl_get_tex_parameterfv, _I32 _I32 _F64);
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DEFINE_HL_PRIM (_I32, lime_gl_get_tex_parameteri, _I32 _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_get_tex_parameteriv, _I32 _I32 _F64);
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DEFINE_HL_PRIM (_DYN, lime_gl_get_transform_feedback_varying, _I32 _I32);
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DEFINE_HL_PRIM (_DYN, lime_gl_get_transform_feedback_varying, _I32 _I32 _DYN);
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DEFINE_HL_PRIM (_F32, lime_gl_get_uniformf, _I32 _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_get_uniformfv, _I32 _I32 _F64);
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DEFINE_HL_PRIM (_I32, lime_gl_get_uniformi, _I32 _I32);
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@@ -5771,9 +5792,9 @@ namespace lime {
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DEFINE_HL_PRIM (_VOID, lime_gl_line_width, _F32);
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DEFINE_HL_PRIM (_VOID, lime_gl_link_program, _I32);
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DEFINE_HL_PRIM (_F64, lime_gl_map_buffer_range, _I32 _F64 _I32 _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_object_deregister, _TCFFIPOINTER);
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DEFINE_HL_PRIM (_TCFFIPOINTER, lime_gl_object_from_id, _I32 _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_object_register, _I32 _I32 _TCFFIPOINTER);
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DEFINE_HL_PRIM (_VOID, lime_gl_object_deregister, _TGLOBJECT);
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DEFINE_HL_PRIM (_TGLOBJECT, lime_gl_object_from_id, _I32 _I32);
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DEFINE_HL_PRIM (_TCFFIPOINTER, lime_gl_object_register, _I32 _I32 _TGLOBJECT);
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DEFINE_HL_PRIM (_VOID, lime_gl_pause_transform_feedback, _NO_ARG);
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DEFINE_HL_PRIM (_VOID, lime_gl_pixel_storei, _I32 _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_polygon_offset, _F32 _F32);
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@@ -5797,7 +5818,7 @@ namespace lime {
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DEFINE_HL_PRIM (_VOID, lime_gl_stencil_mask_separate, _I32 _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_stencil_op, _I32 _I32 _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_stencil_op_separate, _I32 _I32 _I32 _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_tex_image_2d, _I32 _I32 _I32 _I32 _I32 _I32 _I32 _I32 _I32 _F64);
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DEFINE_HL_PRIM (_VOID, lime_gl_tex_image_2d, _I32 _I32 _I32 _I32 _I32 _I32 _I32 _I32 _F64);
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DEFINE_HL_PRIM (_VOID, lime_gl_tex_image_3d, _I32 _I32 _I32 _I32 _I32 _I32 _I32 _I32 _I32 _F64);
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DEFINE_HL_PRIM (_VOID, lime_gl_tex_parameterf, _I32 _I32 _F32);
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DEFINE_HL_PRIM (_VOID, lime_gl_tex_parameteri, _I32 _I32 _I32);
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@@ -5840,7 +5861,7 @@ namespace lime {
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DEFINE_HL_PRIM (_VOID, lime_gl_uniform_matrix4fv, _I32 _I32 _BOOL _F64);
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DEFINE_HL_PRIM (_VOID, lime_gl_uniform_matrix4x2fv, _I32 _I32 _BOOL _F64);
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DEFINE_HL_PRIM (_VOID, lime_gl_uniform_matrix4x3fv, _I32 _I32 _BOOL _F64);
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DEFINE_HL_PRIM (_VOID, lime_gl_unmap_buffer, _I32);
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DEFINE_HL_PRIM (_BOOL, lime_gl_unmap_buffer, _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_use_program, _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_validate_program, _I32);
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DEFINE_HL_PRIM (_VOID, lime_gl_vertex_attrib_divisor, _I32 _I32);
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