Avoid segfault when SDL_JoystickNameForIndex returns null (no joystick for that id.)
This commit is contained in:
@@ -437,7 +437,7 @@ public:
|
||||
virtual void setMultitouchActive(bool inActive) { }
|
||||
virtual bool getMultitouchActive() { return false; }
|
||||
|
||||
virtual const char *getJoystickName(int id) { return ""; }
|
||||
virtual const char *getJoystickName(int id) { return NULL; }
|
||||
|
||||
Matrix GetFullMatrix(bool inStageScaling);
|
||||
bool FinishEditOnEnter();
|
||||
|
||||
Reference in New Issue
Block a user