EGL compile fix
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@@ -27,9 +27,14 @@ namespace lime {
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bool OpenGLBindings::initialized = false;
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void *OpenGLBindings::handle = 0;
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int OpenGLBindings::defaultFramebuffer = 0;
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int OpenGLBindings::defaultRenderbuffer = 0;
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void* OpenGLBindings::handle = 0;
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#ifdef NATIVE_TOOLKIT_SDL_ANGLE
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void* OpenGLBindings::eglHandle = 0;
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#endif
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std::map<GLObjectType, std::map <GLuint, value> > glObjects;
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