EGL compile fix

This commit is contained in:
Joshua Granick
2018-02-08 12:31:22 -08:00
parent 7a4a149494
commit 94441d613c

View File

@@ -27,9 +27,14 @@ namespace lime {
bool OpenGLBindings::initialized = false;
void *OpenGLBindings::handle = 0;
int OpenGLBindings::defaultFramebuffer = 0;
int OpenGLBindings::defaultRenderbuffer = 0;
void* OpenGLBindings::handle = 0;
#ifdef NATIVE_TOOLKIT_SDL_ANGLE
void* OpenGLBindings::eglHandle = 0;
#endif
std::map<GLObjectType, std::map <GLuint, value> > glObjects;