Remove unused code.
These appear to have been copied from elsewhere and never used.
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@@ -54,8 +54,6 @@ abstract Matrix3(Float32Array) to Float32Array
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**/
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public var ty(get, set):Float;
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private static var __identity = new Matrix3();
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/**
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Creates a new `Matrix` instance
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@param a (Optional) An initial a component value (default is 1)
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@@ -389,12 +387,6 @@ abstract Matrix3(Float32Array) to Float32Array
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return this;
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}
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// public inline function mult (m:Matrix3) {
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// var result = clone ();
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// result.concat (m);
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// return result;
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// }
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/**
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Applies rotation to the current matrix
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@param theta A rotation value in degrees
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@@ -482,40 +474,6 @@ abstract Matrix3(Float32Array) to Float32Array
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set_ty(ty);
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}
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@:dox(hide) @:noCompletion public inline function to3DString(roundPixels:Bool = false):String
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{
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// identity matrix
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// [a,b,tx,0],
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// [c,d,ty,0],
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// [0,0,1, 0],
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// [0,0,0, 1]
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//
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// matrix3d(a, b, 0, 0, c, d, 0, 0, 0, 0, 1, 0, tx, ty, 0, 1)
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if (roundPixels)
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{
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return "matrix3d("
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+ a
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+ ", "
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+ b
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+ ", "
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+ "0, 0, "
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+ c
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+ ", "
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+ d
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+ ", "
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+ "0, 0, 0, 0, 1, 0, "
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+ Std.int(tx)
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+ ", "
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+ Std.int(ty)
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+ ", 0, 1)";
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}
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else
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{
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return "matrix3d(" + a + ", " + b + ", " + "0, 0, " + c + ", " + d + ", " + "0, 0, 0, 0, 1, 0, " + tx + ", " + ty + ", 0, 1)";
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}
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}
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@:dox(hide) @:noCompletion @:to public inline function toCairoMatrix3():CairoMatrix3
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{
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return new CairoMatrix3(a, b, c, d, tx, ty);
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