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57
project/include/renderer/opengl/OpenGL2Context.h
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57
project/include/renderer/opengl/OpenGL2Context.h
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#ifndef RENDERER_OPENGL2_CONTEXT_H
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#define RENDERER_OPENGL2_CONTEXT_H
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#include "OpenGLContext.h"
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namespace nme {
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class OpenGL2Context : public OpenGLContext {
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public:
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OpenGL2Context (WinDC inDC, GLCtx inOGLCtx);
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~OpenGL2Context ();
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virtual void CombineModelView (const Matrix &inModelView);
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virtual void FinishBitmapRender ();
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virtual void FinishDrawing ();
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virtual void PopBitmapMatrix ();
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virtual void PrepareBitmapRender ();
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virtual bool PrepareDrawing ();
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virtual void PushBitmapMatrix ();
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virtual void SetBitmapData (const float *inPos, const float *inTex);
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virtual void SetColourArray (const int *inData);
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virtual void SetModulatingTransform (const ColorTransform *inTransform);
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virtual void setOrtho (float x0, float x1, float y0, float y1);
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virtual void SetPositionData (const float *inData, bool inPerspective);
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virtual void SetRadialGradient (bool inIsRadial, float inFocus);
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virtual void SetSolidColour (unsigned int col);
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virtual void SetTexture (Surface *inSurface, const float *inTexCoords);
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Trans4x4 mBitmapTrans;
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const int *mColourArray;
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GPUProg *mCurrentProg;
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const ColorTransform *mColourTransform;
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bool mIsRadial;
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double mOffsetX;
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double mOffsetY;
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const float *mPosition;
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bool mPositionPerspective;
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GPUProg *mProg[gpuSIZE];
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float mRadialFocus;
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double mScaleX;
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double mScaleY;
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const float *mTexCoords;
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Surface *mTextureSurface;
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Trans4x4 mTrans;
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};
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}
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#endif
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