Application: fix handling of canceled when onExit is dispatched
This commit is contained in:
@@ -514,7 +514,7 @@ class Application extends Module
|
|||||||
{
|
{
|
||||||
application.onUpdate.add(update);
|
application.onUpdate.add(update);
|
||||||
application.onExit.add(onModuleExit, false, 0);
|
application.onExit.add(onModuleExit, false, 0);
|
||||||
application.onExit.add(__onModuleExit, false, 0);
|
application.onExit.add(__onModuleExit, false, -1000);
|
||||||
|
|
||||||
for (gamepad in Gamepad.devices)
|
for (gamepad in Gamepad.devices)
|
||||||
{
|
{
|
||||||
@@ -590,6 +590,10 @@ class Application extends Module
|
|||||||
|
|
||||||
@:noCompletion private function __onModuleExit(code:Int):Void
|
@:noCompletion private function __onModuleExit(code:Int):Void
|
||||||
{
|
{
|
||||||
|
if (onExit.canceled)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
__backend.exit();
|
__backend.exit();
|
||||||
if (Application.current == this)
|
if (Application.current == this)
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user