Fix private access to GL ID (for now)
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@@ -3,6 +3,8 @@ package lime.graphics.opengl; #if (!js || !html5 || display)
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import lime.graphics.opengl.GL;
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@:forward(id)
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abstract GLBuffer(GLObject) from GLObject to GLObject {
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@@ -3,6 +3,8 @@ package lime.graphics.opengl; #if (!js || !html5 || display)
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import lime.graphics.opengl.GL;
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@:forward(id)
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abstract GLFramebuffer(GLObject) from GLObject to GLObject {
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@@ -3,7 +3,7 @@ package lime.graphics.opengl; #if (!js || !html5 || display)
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import lime.graphics.opengl.GL;
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@:forward(refs)
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@:forward(id, refs)
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abstract GLProgram(GLObject) from GLObject to GLObject {
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@@ -3,6 +3,8 @@ package lime.graphics.opengl; #if (!js || !html5 || display)
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import lime.graphics.opengl.GL;
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@:forward(id)
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abstract GLQuery(GLObject) from GLObject to GLObject {
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@@ -3,6 +3,8 @@ package lime.graphics.opengl; #if (!js || !html5 || display)
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import lime.graphics.opengl.GL;
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@:forward(id)
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abstract GLRenderbuffer(GLObject) from GLObject to GLObject {
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@@ -3,6 +3,8 @@ package lime.graphics.opengl; #if (!js || !html5 || display)
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import lime.graphics.opengl.GL;
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@:forward(id)
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abstract GLSampler(GLObject) from GLObject to GLObject {
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@@ -3,6 +3,8 @@ package lime.graphics.opengl; #if (!js || !html5 || display)
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import lime.graphics.opengl.GL;
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@:forward(id)
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abstract GLShader(GLObject) from GLObject to GLObject {
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@@ -3,6 +3,8 @@ package lime.graphics.opengl; #if (!js || !html5 || display)
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import lime.graphics.opengl.GL;
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@:forward(id)
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abstract GLSync(GLObject) from GLObject to GLObject {
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@@ -3,6 +3,8 @@ package lime.graphics.opengl; #if (!js || !html5 || display)
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import lime.graphics.opengl.GL;
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@:forward(id)
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abstract GLTexture(GLObject) from GLObject to GLObject {
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@@ -3,6 +3,8 @@ package lime.graphics.opengl; #if (!js || !html5 || display)
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import lime.graphics.opengl.GL;
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@:forward(id)
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abstract GLTransformFeedback(GLObject) from GLObject to GLObject {
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@@ -3,6 +3,8 @@ package lime.graphics.opengl; #if (!js || !html5 || display)
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import lime.graphics.opengl.GL;
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@:forward(id)
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abstract GLVertexArrayObject(GLObject) from GLObject to GLObject {
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