Add lime.ui.Joystick and dispatch joystick events

This commit is contained in:
Joshua Granick
2015-10-05 18:48:36 -07:00
parent 283e13386b
commit 8daeb8f1d8
14 changed files with 859 additions and 29 deletions

View File

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#ifndef LIME_UI_JOYSTICK_EVENT_H
#define LIME_UI_JOYSTICK_EVENT_H
#include <hx/CFFI.h>
namespace lime {
enum JoystickEventType {
JOYSTICK_AXIS_MOVE,
JOYSTICK_HAT_MOVE,
JOYSTICK_TRACKBALL_MOVE,
JOYSTICK_BUTTON_DOWN,
JOYSTICK_BUTTON_UP,
JOYSTICK_CONNECT,
JOYSTICK_DISCONNECT
};
class JoystickEvent {
public:
static AutoGCRoot* callback;
static AutoGCRoot* eventObject;
JoystickEvent ();
static void Dispatch (JoystickEvent* event);
double eventValue;
int id;
int index;
JoystickEventType type;
int x;
int y;
};
}
#endif