Use iOS .entitlements file instead of .plist for declaring app entitlements. Required by XCode 8 and newer.

This commit is contained in:
Adam
2018-05-09 15:53:47 -07:00
committed by Joshua Granick
parent 2a4142dd03
commit 8bf5f12904
6 changed files with 8 additions and 23 deletions

View File

@@ -55,7 +55,7 @@
1EEEBAFF121BE2B30048A9DF /* Foundation.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = Foundation.framework; path = System/Library/Frameworks/Foundation.framework; sourceTree = SDKROOT; };
1EF0A839121ADB8E003F2F59 /* Main.mm */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = Main.mm; path = "::APP_FILE::/Classes/Main.mm"; sourceTree = SOURCE_ROOT; };
4257533E1A5EFD8C004AA45B /* Images.xcassets */ = {isa = PBXFileReference; lastKnownFileType = folder.assetcatalog; name = Images.xcassets; path = "::APP_FILE::/Images.xcassets"; sourceTree = "<group>"; };
6662F3920A0E282007F4E3E /* ::APP_FILE::.entitlements */ = {isa = PBXFileReference; lastKnownFileType = text.plist.entitlements; name = ::APP_FILE::.entitlements; path = ::APP_FILE::/::APP_FILE::.entitlements; sourceTree = "<group>"; };
792E75C81C6C876900D01DE0 /* GameController.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = GameController.framework; path = System/Library/Frameworks/GameController.framework; sourceTree = SDKROOT; };
792E75C81C6C876900D01DE1 /* CoreText.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreText.framework; path = System/Library/Frameworks/CoreText.framework; sourceTree = SDKROOT; };
::ADDL_PBX_FILE_REFERENCE::
@@ -131,6 +131,7 @@
29B97314FDCFA39411CA2CEA /* CustomTemplate */ = {
isa = PBXGroup;
children = (
6662F3920A0E282007F4E3E /* ::APP_FILE::.entitlements */,
1EEEBA99121AF18B0048A9DF /* Frameworks */,
080E96DDFE201D6D7F000001 /* Classes */,
29B97315FDCFA39411CA2CEA /* Other Sources */,
@@ -345,6 +346,7 @@
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME = LaunchImage;
CODE_SIGN_ENTITLEMENTS = ::APP_FILE::/::APP_FILE::.entitlements;
::if DEVELOPMENT_TEAM_ID::DEVELOPMENT_TEAM = ::DEVELOPMENT_TEAM_ID::;::end::
ENABLE_BITCODE = ::if (ENABLE_BITCODE)::YES::else::NO::end::;
FRAMEWORK_SEARCH_PATHS = (
@@ -400,6 +402,7 @@
buildSettings = {
ASSETCATALOG_COMPILER_APPICON_NAME = AppIcon;
ASSETCATALOG_COMPILER_LAUNCHIMAGE_NAME = LaunchImage;
CODE_SIGN_ENTITLEMENTS = ::APP_FILE::/::APP_FILE::.entitlements;
::if DEVELOPMENT_TEAM_ID::DEVELOPMENT_TEAM = ::DEVELOPMENT_TEAM_ID::;::end::
ENABLE_BITCODE = ::if (ENABLE_BITCODE)::YES::else::NO::end::;
FRAMEWORK_SEARCH_PATHS = (