Compile fixes for WinRT UWP
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@@ -5311,6 +5311,9 @@ namespace lime {
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#ifdef NATIVE_TOOLKIT_SDL_ANGLE
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#ifdef HX_WINRT
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return true;
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#else
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OpenGLBindings::eglHandle = LoadLibraryW (L"libegl.dll");
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if (!OpenGLBindings::eglHandle) {
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@@ -5319,6 +5322,7 @@ namespace lime {
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return result;
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}
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#endif
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#endif
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