Window: add new setTextInputRect() method to optionally specify the location of the input when textInputEnabled is set to true
On native, this uses SDL_SetTextInputRect
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@@ -57,6 +57,7 @@ namespace lime {
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virtual void SetMouseLock (bool mouseLock) = 0;
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virtual bool SetResizable (bool resizable) = 0;
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virtual void SetTextInputEnabled (bool enable) = 0;
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virtual void SetTextInputRect (Rectangle *rect) = 0;
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virtual const char* SetTitle (const char* title) = 0;
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virtual void WarpMouse (int x, int y) = 0;
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