Window: add new setTextInputRect() method to optionally specify the location of the input when textInputEnabled is set to true
On native, this uses SDL_SetTextInputRect
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@@ -57,6 +57,7 @@ namespace lime {
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virtual void SetMouseLock (bool mouseLock) = 0;
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virtual bool SetResizable (bool resizable) = 0;
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virtual void SetTextInputEnabled (bool enable) = 0;
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virtual void SetTextInputRect (Rectangle *rect) = 0;
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virtual const char* SetTitle (const char* title) = 0;
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virtual void WarpMouse (int x, int y) = 0;
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@@ -3668,6 +3668,23 @@ namespace lime {
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}
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void lime_window_set_text_input_rect (value window, value rect) {
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Window* targetWindow = (Window*)val_data (window);
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Rectangle _rect = Rectangle (rect);
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targetWindow->SetTextInputRect (&_rect);
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}
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HL_PRIM void HL_NAME(hl_window_set_text_input_rect) (HL_CFFIPointer* window, Rectangle* rect) {
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Window* targetWindow = (Window*)window->ptr;
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targetWindow->SetTextInputRect (rect);
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}
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value lime_window_set_title (value window, HxString title) {
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Window* targetWindow = (Window*)val_data (window);
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@@ -3931,6 +3948,7 @@ namespace lime {
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DEFINE_PRIME2v (lime_window_set_mouse_lock);
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DEFINE_PRIME2 (lime_window_set_resizable);
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DEFINE_PRIME2v (lime_window_set_text_input_enabled);
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DEFINE_PRIME2v (lime_window_set_text_input_rect);
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DEFINE_PRIME2 (lime_window_set_title);
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DEFINE_PRIME3v (lime_window_warp_mouse);
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DEFINE_PRIME2 (lime_zlib_compress);
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@@ -4114,6 +4132,7 @@ namespace lime {
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DEFINE_HL_PRIM (_VOID, hl_window_set_mouse_lock, _TCFFIPOINTER _BOOL);
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DEFINE_HL_PRIM (_BOOL, hl_window_set_resizable, _TCFFIPOINTER _BOOL);
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DEFINE_HL_PRIM (_VOID, hl_window_set_text_input_enabled, _TCFFIPOINTER _BOOL);
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DEFINE_HL_PRIM (_VOID, hl_window_set_text_input_rect, _TCFFIPOINTER _TRECTANGLE);
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DEFINE_HL_PRIM (_STRING, hl_window_set_title, _TCFFIPOINTER _STRING);
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DEFINE_HL_PRIM (_VOID, hl_window_warp_mouse, _TCFFIPOINTER _I32 _I32);
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DEFINE_HL_PRIM (_TBYTES, hl_zlib_compress, _TBYTES _TBYTES);
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@@ -1050,6 +1050,23 @@ namespace lime {
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}
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void SDLWindow::SetTextInputRect (Rectangle * rect) {
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SDL_Rect bounds = { 0, 0, 0, 0 };
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if (rect) {
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bounds.x = rect->x;
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bounds.y = rect->y;
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bounds.w = rect->width;
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bounds.h = rect->height;
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}
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SDL_SetTextInputRect(&bounds);
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}
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const char* SDLWindow::SetTitle (const char* title) {
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SDL_SetWindowTitle (sdlWindow, title);
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@@ -51,6 +51,7 @@ namespace lime {
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virtual void SetMouseLock (bool mouseLock);
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virtual bool SetResizable (bool resizable);
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virtual void SetTextInputEnabled (bool enabled);
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virtual void SetTextInputRect (Rectangle *rect);
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virtual const char* SetTitle (const char* title);
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virtual void WarpMouse (int x, int y);
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