Fix Windows static builds (resolve #1228)

This commit is contained in:
Joshua Granick
2018-09-03 16:03:27 -07:00
parent 9e9f49a56b
commit 81c633a64b

View File

@@ -1,21 +1,21 @@
<xml>
<include name="${HXCPP}/build-tool/BuildCommon.xml" />
<files id="main">
<file name="Main.cpp" />
</files>
<target id="main" output="Main${DBG}" tool="linker" toolid="exe">
<files id="main" />
::foreach ndlls::
<lib name="::path::" />::end::
<section if="windows">
<lib name="gdi32.lib" />
<lib name="opengl32.lib" />
<lib name="user32.lib" />
@@ -31,22 +31,25 @@
<lib name="shell32.lib" />
<lib name="comdlg32.lib" />
<lib name="comsuppw.lib" />
<lib name="usp10.lib" />
<lib name="rpcrt4.lib" />
<lib name="dwrite.lib" />
</section>
<section if="linux">
<lib name="${HXCPP}/lib/${BINDIR}/liblinuxcompat.a" />
<lib name="-lpthread" />
<lib name="-lrt" />
<lib name="-lgc" if="LIME_NEKO" />
<lib name="-lm" if="LIME_NEKO" />
</section>
<section if="mac">
<vflag name="-l" value="iconv"/>
<vflag name="-framework" value="IOKit" />
<vflag name="-framework" value="Foundation" />
@@ -60,14 +63,14 @@
<vflag name="-framework" value="Carbon" />
<vflag name="-framework" value="AppKit" />
<vflag name="-framework" value="OpenAL"/>
<lib name="/opt/local/lib/libgc.a" if="LIME_NEKO" />
<lib name="-lm" if="LIME_NEKO" />
</section>
<section if="android">
<lib name="-Wl,--undefined=Java_org_libsdl_app_SDLActivity_nativeInit" if="LIME_SDL"/>
<lib name="-ldl" />
<lib name="-llog" />
@@ -76,17 +79,17 @@
<lib name="-lGLESv2" />
<lib name="-lGLESv1_CM" />
<lib name="-lOpenSLES" />
</section>
<lib name="libApplicationMain${DBG}${LIBEXT}" />
</target>
<target id="default">
<target id="main" />
</target>
</xml>