Fix initial HTML5 AudioSource gain/position
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@@ -11,6 +11,7 @@ class HTML5AudioSource {
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private var completed:Bool;
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private var gain:Float;
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private var id:Int;
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private var length:Int;
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private var loops:Int;
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@@ -23,6 +24,7 @@ class HTML5AudioSource {
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this.parent = parent;
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gain = 1;
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position = new Vector4 ();
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}
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@@ -58,6 +60,10 @@ class HTML5AudioSource {
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completed = false;
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id = parent.buffer.__srcHowl.play ();
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setGain (parent.gain);
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setPosition (parent.position);
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parent.buffer.__srcHowl.on ("end", howl_onEnd, id);
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setCurrentTime (time);
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@@ -180,17 +186,7 @@ class HTML5AudioSource {
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public function getGain ():Float {
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#if howlerjs
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if (parent.buffer != null) {
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return parent.buffer.__srcHowl.volume (id);
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}
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#end
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return 0;
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return gain;
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}
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@@ -207,7 +203,7 @@ class HTML5AudioSource {
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#end
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return value;
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return gain = value;
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}
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