actions: exclude x86_32 lime ndlls for Windows/Linux from Haxelib bundle

x86_32 is not a commonly used architecture anymore, so it doesn't make much sense to include it by default anymore.

For reference, the Steam hardware survey no longer reports any 32-bit versions of Windows, macOS, or Linux. Windows 7 64-bit is currently 0.15% of Steam users, so presumably, 32-bit of any version of Windows is less than that. Windows 11 doesn't even have a 32-bit variant at all anymore.

We still build x86_32 on CI, to be sure that it will continue to work if someone wants to checkout Lime and build manually.
This commit is contained in:
Josh Tynjala
2025-01-24 12:07:08 -08:00
parent f6d262c54e
commit 747d6ae0df

View File

@@ -466,10 +466,10 @@ jobs:
name: iPhone-NDLL name: iPhone-NDLL
path: ndll/iPhone/ path: ndll/iPhone/
- uses: actions/download-artifact@v4 # - uses: actions/download-artifact@v4
with: # with:
name: Linux-NDLL # name: Linux-NDLL
path: ndll/Linux/ # path: ndll/Linux/
- uses: actions/download-artifact@v4 - uses: actions/download-artifact@v4
with: with:
@@ -486,10 +486,10 @@ jobs:
name: MacArm64-NDLL name: MacArm64-NDLL
path: ndll/MacArm64/ path: ndll/MacArm64/
- uses: actions/download-artifact@v4 # - uses: actions/download-artifact@v4
with: # with:
name: Windows-NDLL # name: Windows-NDLL
path: ndll/Windows/ # path: ndll/Windows/
- uses: actions/download-artifact@v4 - uses: actions/download-artifact@v4
with: with: