Make Gamepad a real instance, not an abstract. Other fixes
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@@ -2,48 +2,47 @@
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<project version="2">
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<!-- Output SWF options -->
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<output>
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<movie outputType="Application" />
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<movie outputType="CustomBuild" />
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<movie input="" />
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<movie path="project.xml" />
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<movie fps="30" />
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<movie width="800" />
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<movie height="600" />
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<movie version="3" />
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<movie version="1" />
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<movie minorVersion="0" />
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<movie platform="NME" />
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<movie platform="Lime" />
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<movie background="#FFFFFF" />
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<movie preferredSDK=";3;" />
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</output>
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<!-- Other classes to be compiled into your SWF -->
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<classpaths>
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<class path="d:\Development\Haxe\lime" />
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<class path="Source" />
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<class path="Export\html5\haxe" />
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</classpaths>
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<!-- Build options -->
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<build>
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<option directives="" />
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<option directives="lime=2.1.3
tools=2.1.3
no-compilation
lime-html5
html5
web
html5
html" />
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<option flashStrict="False" />
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<option mainClass="Main" />
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<option noInlineOnDebug="False" />
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<option mainClass="ApplicationMain" />
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<option enabledebug="False" />
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<option additional="" />
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</build>
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<!-- haxelib libraries -->
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<haxelib>
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<library name="openfl" />
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<!-- example: <library name="..." /> -->
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</haxelib>
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<!-- Class files to compile (other referenced classes will automatically be included) -->
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<compileTargets>
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<!-- example: <compile path="..." /> -->
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</compileTargets>
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<!-- Assets to embed into the output SWF -->
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<library>
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<!-- example: <asset path="..." id="..." update="..." glyphs="..." mode="..." place="..." sharepoint="..." /> -->
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</library>
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<!-- Paths to exclude from the Project Explorer tree -->
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<hiddenPaths>
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<!-- example: <hidden path="..." /> -->
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<hidden path="obj" />
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</hiddenPaths>
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<!-- Executed before build -->
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<preBuildCommand />
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<preBuildCommand>"$(CompilerPath)/haxelib" run lime build "$(OutputFile)" $(TargetBuild) -$(BuildConfig) -Dfdb</preBuildCommand>
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<!-- Executed after build -->
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<postBuildCommand alwaysRun="False" />
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<!-- Other project options -->
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