cleaning up Display cpp
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@@ -1,9 +1,7 @@
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#ifndef LIME_UI_DISPLAY_H
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#define LIME_UI_DISPLAY_H
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#ifndef LIME_SYSTEM_DISPLAY_H
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#define LIME_SYSTEM_DISPLAY_H
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#include <SDL.h>
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#include <ui/Gamepad.h>
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#include <map>
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namespace lime {
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