Cursor; lock cursor flag was inverted temporarily to cater for irregularity in sdl2 initial port, so undoing that.
See comments on #54 for more info on lock state.
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@@ -448,7 +448,7 @@ public:
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if (inLock != mLockCursor)
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{
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mLockCursor = inLock;
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SDL_SetRelativeMouseMode( inLock ? SDL_FALSE : SDL_TRUE );
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SDL_SetRelativeMouseMode( inLock ? SDL_TRUE : SDL_FALSE );
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}
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}
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