Use onWindowCreate() instead of init(), fix support for multiple GL windows, use window.renderer instead of currentRenderer
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@@ -15,7 +15,9 @@ namespace lime {
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public:
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virtual void Flip () = 0;
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virtual void* GetContext () = 0;
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virtual value Lock () = 0;
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virtual void MakeCurrent () = 0;
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virtual const char* Type () = 0;
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virtual void Unlock () = 0;
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