Merge remote-tracking branch 'upstream/master'
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CHANGELOG.md
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295
CHANGELOG.md
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2.0.2
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=====
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* Added ARMV7S, ARM64 and X86_64 support for iOS
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* Added unofficial Java support
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* Added xxhdpi and xxxhdpi icons for Android
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* Added initial support for Android (without legacy)
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* Upgraded to a newer SDL2 release for desktop
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* Improved the behavior of Image.setPixels
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* Improved Image.fromBytes for HTML5
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* Improved Image.fillRect for HTML5
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* Fixed issue causing "bin" directories to appear on rebuild
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* Fixed issues with Android ADB
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* Fixed an issue with HTML5 copyPixels
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* Fixed an infinite loop when loading WAV audio
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* Fixed an infinite loop when loading WAV audio (legacy)
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* Fixed GL.getShaderPrecisionFormat (legacy)
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* Removed unnecessary iOS libraries (legacy)
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* Fixed Android x86 builds (legacy)
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* Fixed TextField leading (legacy)
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2.0.1
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=====
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* Added GL.isContextLost
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* Added Renderer onRenderContextLost/onRenderContextRestored
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* Improved Android device version check
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* Changed Firefox to type WEB instead of MOBILE
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* Fixed HTML5 touch event coordinates
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2.0.0
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=====
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* Improved the "lime rebuild" command
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* Added a "-dryrun" flag to help test the tools
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* Fixed zero width/height in lime.graphics.Image
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* Populate environment with HXCPP config defines
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* Fixed double dispatch of HTML5 mouse events
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* Improved the "lime.embed" JS command
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* Fixed "lime create openfl"
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* Made fixes to support the newer Blackberry SDK
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* Fixed GraphicsPath on Neko (legacy)
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2.0.0-beta
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==========
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* Merged the Lime "legacy" codebase
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* Initial steps towards Lime node.js support
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* Sped up rasterization of SVG icon images
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* Sped up splash image generation
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* Improved lime.graphics.Image for some browsers
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* Added native PNG/JPG encoding
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* Improved $variable handling in project parsing
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* Other minor fixes
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2.0.0-alpha.8
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=============
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* Guarded certain CFFI calls
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* Fixed discovery of Java install on OS X
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* Omitting Android force downgrade on old devices
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2.0.0-alpha.7
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=============
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* Improved handling of haxelib library versions
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* Add patched haxe.CallStack to fix C++ stack order
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* Fix fonts to use the true font name
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* Automatically register fonts embedded in the project
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* Fixed and documented the "-args" tool flag
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* Added the force downgrade argument when installing on Android
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2.0.0-alpha.6
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=============
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* Added initial support for cubic bezier font outlines
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* Added better OpenFL ASCII color on Mac
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* Maybe Java optional during build process for SVG rasterizer
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* Improved "isText" file detection
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* Fixed loading of type BINARY files as TEXT
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2.0.0-alpha.5
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=============
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* Added patched Haxe Boot class, to fix Std.is on Safari
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* Added support for the "openfl" command
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* Using the proper font name when embedding in Flash
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* Improved the handling of font family name detection
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* Minor fixes
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2.0.0-alpha.4
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=============
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* Improved parsing of HXML when compiling for the Flash target
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* Improved the `<config />` data system
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* Enabled splash screen generation for iOS again
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2.0.0-alpha.3
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=============
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* Fixed handling of HXML with comments when targeting Flash
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* Added initial support for ".bundle" asset folders
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* Added initial support for `<library path="" preload="true" />`
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* Passing "-verbose" when appropriate to library handlers
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* Improved code completion for FlashDevelop
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* Improved population of defines in project file handling
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* Fixed "lime create extension"
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* Improvements to `<config />` tag merging
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* Added Tilesheet TILE_RECT support (legacy)
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2.0.0-alpha.2
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=============
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* Added Lime "legacy" binaries for OpenFL v2 native support
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* Merged the Aether tools into Lime
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* Improved the "lime rebuild" command
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* Added onSaveInstanceState/onRestoreInstanceState on Android
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* Added TouchEvent handling on HTML5
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* Fixed handling of GL depth and stencil buffers
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* Fixed ImageDataUtil fillRect, copyPixels, colorTransform
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* Fixed iOS framework paths which include spaces
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* Fixed ByteArray.writeBytes when the length is zero
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* Fixed the iOS linker flags project option
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* Moved to JSON asset libraries instead of serialized ones
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* Improved handling of SWF asset embedding
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* Improved handling of HTML5 key events
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* Disabled HTML5 page scrolling using the arrow keys
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* Improved ByteArray support on HTML5
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* Fixed HTML5 mouse coordinates when letterboxing
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* Fixed "bin" tool paths when Lime is not included in the project
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* Many other small fixes
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* Fixed sound.length when using streaming OGG audio (legacy)
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* Added a proper shutdown for OpenAL audio (legacy)
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* Fixed null data in URLLoader on Neko (legacy)
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* Added a dead zone filter for joystick events (legacy)
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2.0.0-alpha
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===========
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* Created an all-new Lime API
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* The core architecture is built around Application, Window and Renderer
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* Events are similar to C# or signals/slots, and strongly-typed
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* Add support for Flash, DOM, Canvas or GL render contexts
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* Added bindings to OpenAL, as well a simple unified audio API
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* Added networking support, with bindings to cURL on native platforms
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* Added cross-target pixel image manipulation features
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* Fixed support for Xcode 6 publishing for iOS 8
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* Fixed support for BlackBerry 10.3
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* Restored support for old Android devices
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* Added support for static linking on Windows, Mac and Linux
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* Added support for externally defined platform targets
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* Improved Flash asset embedding, to handle larger projects
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* Added Firefox OS publishing using "lime publish firefox"
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* Made the asset library system more flexible
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* Many other tool improvements
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1.0.1
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=====
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* Fixed BlackBerry support
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* Fixed a memory leak when using LZMA decoding
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1.0.0
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=====
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0.9.9
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=====
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* Fixed ACTIVATE/DEACTIVATE for Windows on minimize/restore
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* Fixed Mac fullscreen handling
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* Silenced "missing NDLL" warning when not in -verbose mode
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* Added "-nocolor" option
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0.9.8
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=====
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* Fixed issues with Android JNI
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* Fixed a GPU texture issue on iOS
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* Fixed keyboard to only show if a TextField is type INPUT
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* Fixed support for OpenGL on Nvidia drivers for Linux
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* Fixed a bug where OpenGL textures were freed improperly
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* Improved support for reading audio file length
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* Added support for custom user agents in URL requests
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* Other minor fixes
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0.9.7
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=====
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* Merged Lime with NME for code collaboration
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* Fixed software rendering path
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* Fixed compile for older Android devices
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* Added OpenAL support for BlackBerry
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* Moved to C++11 by default for iOS builds
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* Added additional Android extension callbacks
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* Improved handling of Android keyboard/gamepad input
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* Confirmed support for the Amazon FireTV
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* Improved cursor visibility when switching to/from fullscreen
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* Improved support for iOS virtual text input
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* Fixed support for BWF wave files
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* Fixed color order for PNG encoding
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0.9.6
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=====
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* Fixed Android library instantiation order
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* Fixed Android onKeyUp event
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* Fixed volume and back keys on Android
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* Added stereoscopic 3D support on Android
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* Fixed TextField.textColor rendering
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* Improved support for key codes
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* Improved support for looping audio
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* Minor fixes
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0.9.5
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=====
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* Improvements to Lime wrapper
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* Fixed cURL to support larger header sizes
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* Updated the SDL2 backend to support initialization without AA if not supported
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* Added support for Android "immersive mode"
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* Improved default _sans, _serif and _typewriter font matching for Mac and iOS
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* Multiple improvements to Android JNI support
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* Added "count" support for drawTiles rendering
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* Optimized renderer to perform more with a single draw array
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* Improvements for anti-aliased hardware lines
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* Optimizations to tessellation algorithm
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* Added better support for pre-multiplied alpha, currently per surface
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* Memory fixes for Freetype fonts
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* Fix listing of Lime samples when running "lime create openfl"
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* Added proper charCode and keyCode support for Android keyboard input
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* Minor improvement to OpenAL sound
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* Multi-threading fix for Android
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* Fixed OpenGL ES 2 context support for Tizen
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* Keyboard event support on Tizen
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* Resolved rare issue when loading BitmapData from bytes
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* Minor fixes for Emscripten
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* Updated for automated builds: http://openfl.org/builds/lime
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0.9.4
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=====
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* Fixed support for 8-bit PNG images with alpha
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* Fixed software fallback for certain older cards
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0.9.3
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=====
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* Improved the Android extension API
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* Improved OpenAL audio panning behavior
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* Fixed crash in ColorMatrixFilter
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* Fixed GL drawArrays issue on desktop
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0.9.2
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=====
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* Fixed Tizen storage directory
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* Fixed support for Emscripten
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0.9.1
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=====
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* Lime wrapper improvements
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* Improved performance when loading OGG samples in memory
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* Added support for the Tizen emulator
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0.9.0
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=====
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* Added Tizen support
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* Initial wrapper implementation
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* Android JNI improvements
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* Add OpenGL context lost/restored events
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* Fixed support for Android OpenAL audio
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@@ -4,8 +4,8 @@
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"license": "MIT",
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"tags": [],
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"description": "A flexible lightweight layer for Haxe cross-platform developers",
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"version": "2.0.1",
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"releasenote": "Minor fixes to touch events and Android handling",
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"version": "2.0.2",
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"releasenote": "iOS and Android build improvements, beta Java support",
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"contributors": [ "singmajesty" ],
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"dependencies": {}
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}
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@@ -599,26 +599,31 @@ class ImageDataUtil {
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public static function setPixels (image:Image, rect:Rectangle, byteArray:ByteArray):Void {
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var len = Math.round (4 * rect.width * rect.height);
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var len = Math.round (rect.width * rect.height);
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// TODO: optimize when rect is the same as the buffer size
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var data = image.buffer.data;
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var offset = Math.round (4 * image.buffer.width * (rect.y + image.offsetX) + (rect.x + image.offsetY) * 4);
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var pos = offset;
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var boundR = Math.round (4 * (rect.x + rect.width + image.offsetX));
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var offset = Math.round (image.buffer.width * (rect.y + image.offsetX) + (rect.x + image.offsetY));
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var pos = offset * 4;
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var boundR = Math.round ((rect.x + rect.width + image.offsetX));
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var width = image.buffer.width;
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var color;
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for (i in 0...len) {
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if (((pos) % (width * 4)) > boundR - 1) {
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if (((pos) % (width * 4)) >= boundR * 4) {
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pos += width * 4 - boundR;
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pos += (width - boundR) * 4;
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}
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data[pos] = byteArray.readByte ();
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pos++;
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color = byteArray.readUnsignedInt ();
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data[pos++] = (color & 0xFF0000) >>> 16;
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data[pos++] = (color & 0x0000FF00) >>> 8;
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data[pos++] = (color & 0x000000FF);
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data[pos++] = (color & 0xFF000000) >>> 24;
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}
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Reference in New Issue
Block a user