Disband lime.media, create lime.audio and lime.math

This commit is contained in:
Joshua Granick
2014-08-02 10:33:32 -07:00
parent d66f48a482
commit 51017010a8
46 changed files with 899 additions and 285 deletions

View File

@@ -1,58 +0,0 @@
#ifndef LIME_MEDIA_AUDIO_BUFFER_H
#define LIME_MEDIA_AUDIO_BUFFER_H
#include <hx/CFFI.h>
#include <utils/ByteArray.h>
#ifdef ANDROID
#include <android/log.h>
#endif
#ifdef ANDROID
#define LOG_SOUND(args,...) ELOG(args, ##__VA_ARGS__)
#else
#ifdef IPHONE
//#define LOG_SOUND(args,...) printf(args, ##__VA_ARGS__)
#define LOG_SOUND(args...) { }
#elif defined(TIZEN)
#include <FBase.h>
#define LOG_SOUND(args,...) AppLog(args, ##__VA_ARGS__)
#else
#define LOG_SOUND(args,...) printf(args, ##__VA_ARGS__)
#endif
#endif
//#define LOG_SOUND(args...) { }
namespace lime {
class AudioBuffer {
public:
AudioBuffer ();
~AudioBuffer ();
value Value ();
int bitsPerSample;
int channels;
int sampleRate;
ByteArray *data;
private:
value mValue;
};
}
#endif